I love scavenger hunts in MMOs

For the better part of two weeks I’ve sunk quite a lot of time into the Traces of the Black Spirit event in Black Desert Online. It asked players to visit five of the game’s cities and find and examine 20 traces the Black Spirit had left in each of them.

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What do you mean, you didn’t see anyone? Fell asleep while on duty, did you?

At first I didn’t think much of it gameplay-wise. I intended to do it mainly for the rewards, specifically the Advice of Valks (+80) you could earn by finding at least 80 traces total, an item greatly helping with enhancing stuff to high levels.

My plan was to look around and find as many as I can for a while and, once I’d grown tired of that, use a video guide someone would surely have created by then to collect the rest.

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The Heidel Herald reports: Multiple Acts Of Vandalism Around Town

However, as it turned out the folks at Pearl Abyss knew full well that most players would opt to go the lazy route, so they’d decided to make things a littler harder: The traces changed locations every day!

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Apparently the cleaning personnel has been working double shifts

I guess there were about 40 possible locations in each town, so if you didn’t manage to find all 20 on the same day – and I sure didn’t – there was quite a bit of searching to do. It did get tedious at times, especially once you’d found 15 or more in one place, making it ever harder to remember where exactly you’d found them and where you might not need to look anymore.

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It’s Getting Worse – Now The Culprit Is Using Waterproof Markers

While that probably doesn’t sound like a lot of fun it actually was, at least to me. It shouldn’t have surprised me either because I’ve always liked scavenger hunt type quests in the games I’ve played.

The main reason for this is that they make me look at those worlds with different eyes. When I have to search for something I see so much stuff I’d never noticed before.

It’s a testament to the enthusiasm and love for detail game designers incorporate into their work. For example, have a closer look at the topmost screenshot’s uncropped version (click to enlarge):

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Hello?!? Jeez, I think his lance is the only thing that keeps him upright

I definitely hadn’t noticed those barrels full of swords, the sword rack or the toolbox before, nor the stabilizing crossbars running beneath the walking planks.

Now, I get that those details aren’t there to be actively noticed and admired – though the person who made them would certainly appreciate it. They mainly serve as props to give the scenery more believability and realism, and as far as I’m concerned they do a hell of a job.

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Why is all that stuff lying around here? Someone call the safety officer!

Over the years I’ve participated in quite a lot of scavenger hunt types of content, and they’ve always had this effect of fleshing out the world and making it feel more real to me.

I cannot even count the quests that made me trek all over Norrath to look for hidden doodads in Everquest II. The most notorious ones are probably the dragon language quest I already talked about and Knights in the Round, which had you collect 50 (!) statues scattered across the game’s already pretty huge world at that point in time.

The hunt for Datacrons in SWTOR kind of falls into the same category, although finding those often wasn’t the challenging part, but actually getting to them. I’ve heard a lot about jumping puzzles in GW2 and how much some people loathe them. Well, at least the jumping mechanics in GW2 are, you know, good. I’ve always wondered how Jedi, bounty hunters and the like even survive, let alone do their jobs properly while being as stiff and nonathletic as an arthritic 80 year old. Snark aside though, it was still fun, and the stubborn controls added to the challenge.

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WoW called – it wants its trademarked giant shoulderpads back

A Halloween event in APB Reloaded made players look for (and shoot) pumpkins for various rewards. Not only did I see some funny graffitis and other details I’d missed before, I even found some really good hiding spots I hadn’t been aware of. So in a way the event had a lasting impact on my normal gameplay.

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Obviously not this one, hiding behind pillars always ends badly

While we’re in non-MMO territory, the GTA series always had boatloads of collectibles to find, and San Andreas was the title where I spent the most time looking for them. I sprayed over rival gang graffitis in Los Santos, made photos of specific places in San Fierro, collected horseshoes in Las Venturas and went pearl diving in the ocean. The worlds of Rockstar Games games (heh) are always brimming with detail and atmosphere, so it’s no surprise that I stumbled upon more funny stuff while doing this than I can recount.

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GTA V, meanwhile, has the most stunning views on offer

This particular BDO event lasted for three weeks, but I had found all 100 traces towards the end of week two. It was a lot of fun, but I’m also glad that I now don’t have to be quite as focused while playing anymore.

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Time to stretch my legs. Why isn’t there a sun lounger up here? Clearly a design oversight!

Sometimes I’m close to giving up when doing these scavenger hunts, especially when there’s a huge number of things to find. Like I said, it can get tedious. But I usually pull through, not only because I want the rewards, but also because I like the feeling of satisfaction when I’m done.

Besides, who knows what other secrets I might uncover if I just keep looking?

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What makes MMO combat enjoyable?

When asked about their preference regarding combat in MMORPGs many players reply by naming one of the generally agreed upon main categories: A) Hotbar/Tab Targeting, B) Action Combat or C) a mix of both.

I can’t really do that because I’ve played games of all categories where I liked the combat very much, and also some where I didn’t.

My current main game is Black Desert Online. I enjoy its combat a lot, but it’s hard to compare it to most others I’ve played because it’s not really designed to be challenging at all other than excecuting your skills and combos properly. It plays more like a beat ’em up, really. Also, there are no roles to speak of, basically everyone’s a damage dealer. Hence I’ll leave it out of this discussion.

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Playing the Striker is a bit like being the Hulk, always SMASHING stuff

One combat system I had a lot of fun with is The Secret World’s. Interestingly (and unfortunately) though that system was almost universally reviled by the broader MMO playerbase and the most stated reason by folks for why they couldn’t bring themselves to give the game another shot at any point. On the other side of the spectrum many players seem to be pretty happy with Final Fantasy XIV’s combat, which I don’t like at all.

This made me try to understand what exactly I need from an MMO’s combat for it to be enjoyable. If it’s not the fundamental design, and not if it’s smooth and well animated either (which FFXIV is and TSW, admittedly, is not), then what is it?

I narrowed it down by thinking about which role I like to play the most, which is tanking. During the last 10+ years I’ve tanked in every MMO I played (if it had such roles), and usually it’s been my main character. As a tank nothing is more important to me than being able to react swiftly and effectively to anything the game might throw at me and my group. I want to be in control. And I like to have at least some measure of freedom in how I go at it.

These, I realized, are the two key aspects for me: control and freedom.

I’ll stay with TSW and FFXIV to elaborate on this.

In FFXIV I mostly played the Warrior. It’s a hard hitting tank class wielding a huge axe.

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I work out a lot, yes. Why?

Looks and sounds right up my alley, but while leveling him up to 63 and doing every kind of content it never was as fun or felt as good as I’d have liked.

My biggest gripe is the awfully long global cooldown (GCD). It makes the fights feel so. slow. you. guys. Or rather, I feel slow. What’s worse, I feel neither free nor in control because I have to wait too goddamn long after I’ve used an ability before I can do anything else.

This is exacerbated by the fact that the Warrior relies heavily on ability chains, like a lot of classes in the game do. So I’ve just used a combo of three’s second attack when a group member pulls some adds? Too bad, because now I need to decide between finishing my chain (which, again, feels like an eternity due to the long GCD) and interrupting it to react to the new threat, losing a lot of extra damage and refreshing of buffs.

This kind of design is just not fun to me. I think of myself as a pretty good tank player, but the game actively prevents me from utilizing my strengths by forcing its – in my opinion – too tight design corset on me.

In contrast, The Secret World’s much maligned combat system enabled me to be exactly the tank I wanted to be, reliable and very fast reacting if things went south.

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And stylish to boot, with an elegant weapon for a more civilized age complementing the look

I took pride in the fact that I tanked most of the game’s harder dungeon bosses like Machine Tyrant or both encounters with Doctor Klein pretty well on nightmare difficulty. When tanking those a single error would cause you to die most of the time, which almost always resulted in a wipe. That this rarely happened to me made me feel good about myself, and also made those fights all the more fun for me.

So what exactly did TSW’s combat system give me that FFXIV’s didn’t (enough)?

One: freedom of movement while fighting. When tanking in TSW I often felt more like performing a choreographed dance than battling an enemy, and with all the stuff modern MMO’s bosses throw at you to dodge, evade or interrupt I really want to be able to do it like that. To me the most helpful tools in that regard were 360 degree AoE attacks so I could run sideways or even away from a boss and still hit it (not very realistic, but I don’t care), and generally being always able to move. No requirement to stand still while casting or channeling stuff, no animation locks.

Two: rotations with some leeway. As in every MMO ever TSW players of course developed perfect rotations to squeeze every possible bit of damage out of their characters. Because of how the system was designed though, revolving around resource building abilities, consumers to spend those resources and resource-independent special abilities, there was always room for improvisation without fucking up the rotation completely.

Three: a huge toolkit to choose from. A boss has lots of nasty attacks that should be interrupted? No problem, I’ll slot three stuns and rotate through them. Need to constantly dodge huge AoEs? I’ll bring a couple more movement abilities like dashes then. Our healer can’t heal at times due to boss mechanics? Let me prepare some defensive cooldowns or self-heals to stay alive.

I do realize that I’m comparing a class-based game with a pretty flexible skill-based one here, but I don’t think that the former has to be inherently inferior to the latter in this regard. I feel more flexible in how I play my characters in Everquest II than I felt in ArcheAge, for example. While at first glance you seem to have enormously more freedom in AA you actually don’t because 90% of those 120 possible sub-class combinations are crap, and you pretty much have to skill and play the viable 10% just the right way to have any chance at success.

All of the above doesn’t only apply to playing the tank role of course. Especially the ability to move while casting or channeling is a godsend for healers and DPS players. Having to stand still all the time admittedly doesn’t bother me that much when playing my Warlock in Everquest II – despite cast times of up to five seconds – since that game doesn’t harass players as much with bad stuff to move out of as more recent titles.

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Any moment now…no, NO, don’t move!!

As a healer in FFXIV though you’re forced to choose between two ills all the fricking time: either finish casting your healing spell and get hit by an AoE because of it or move out of the ground target in time and maybe let someone die. To me that isn’t fun, it’s just stressful.

To summarize, combat is a main feature of most MMOs, and I’m fine with that because it can be tremendously fun. Action combat or tab targeting, I don’t care. What the game shouldn’t do is force me into a too tight design corset dictating the exact ‘right’ way to play. Give me some freedom in how I play my chosen class or build and enable me to feel that I’m in control of the situation rather than the game controlling me. Then I’m a happy camper.

2018 in review

My only gaming-related resolution for this year was to stop playing stuff when it isn’t fun anymore, and I adhered to that. Looking back I can say that, yes, I indeed had more fun and less headaches with gaming overall due to that, so mission accomplished.

One consequence was that I alternated between games even more than I did in the past. While that’s not an inherently bad thing it means that I still haven’t found a proper home game.

That being said, for the last two and a half weeks I’ve played the heck out of Black Desert Online again after shelving it in April, and I’m having tremendous fun right now.

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To boldly go…where I hadn’t gone before. More on that soonish.

But let’s start from the beginning, shall we?

From January to April I played mostly Black Desert and EVE Online. In BDO I was very excited about the adventures that I had, and also about gathering, cooking and crafting. In EVE we had some great fights and participated in moon mining for the first time.

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But mostly we just kept shooting stuff

I also mused about randomness, player made music  and non-consensual PvP in MMOs.

In April I started to play Path of Exile again, which absolutely dominated my playtime until mid-August. I talked about how much fun I have playing summoner characters, playing the Incursion challenge league and things that I love about the game in general.

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I also killed Queen Atziri for the first time…only 4 1/2 years late

In June I celebrated my blog’s first birthday.

In August two things happened. One: the venerable Belghast revived Blaugust, and I signed up intending to reach the goal of posting every day during that month, which I managed to do. Two: I returned to Everquest II after a break of almost seven years. I fell in love with it again and wrote quite a bunch of posts about it since then.

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The terrific ‘Crafting Epic 2.0’ netted me this sweet mount a couple weeks ago

During Blaugust I also talked about playing American Football, our participation in EVE’s Alliance Tournament and some more MMO-related stuff like level scaling, soloing and faction grinds.

In November International Picture Posting Month came along, and I posted a couple of themed screenshot collections.

During the year I also expanded my fledgeling columns Memorable Moments, where I share gaming related adventures I had that are special to me, and Stay awhile and listen, thoughts about music that I like.

As I said in the beginning I recently picked up Black Desert again, but I also still play EQII and EVE regularly.

The gaming industry in general and MMO industry in particular gave us a crapton of headscratchers and serious fuckups this year, I think more so than in any other year before. I don’t want to talk about that though, this is supposed to be a positive post after all.

Ok, well, I’ll just say this: yes, Blizzard, I indeed do have a phone, but that’s none of your goddamn business because in my opinion quality games and fucking phones don’t have anything to do with each other!

Anyway. I don’t really have any resolutions for 2019 except continuing to have fun doing what I love, and I feel exceptionally blessed that, barring any disasters happening to me, I’ll be able to do just that.

I wish you all a happy and above all healthy year 2019!

Let it snow, MMO!

Sorry about the title, I just couldn’t resist. I’m not even sure if that’s a proper rhyme. Ahem, moving on.

It hardly ever snows where I live, so when I crave some proper winter weather I need to either travel a good bit in real life, or get my fix in one of the virtual worlds I also inhabit.

While the latter obviously isn’t as good as the real deal it has the benefit of not actually being, you know, cold. MMO developers are well aware of that appeal, and most titles have at least one zone where there’s always winter. Those that have weather systems also tend to let it snow regularly during winter months.

Here are some places to savour virtual winter should you ever feel like it.

Winter1

Black Desert Online is one of the best looking MMOs out there, and it’s especially spectacular during winter. A screenshot doesn’t do it justice really, in motion it’s downright stunning. When it starts to snow the world doesn’t just turn white from one moment to the next, instead the snow blanket gets more dense over time. Later it starts to melt and turns to mud or water, depending on the surface, before it finally dissipates.

It’s not just a feast for the eyes either. Walking over snow sounds very realistic, and I could swear all ambient sounds are a bit muffled. I might be imagining that last bit, but it shows that the whole experience just feels right and is probably as close to the real thing as it can be.

Winter2

ArcheAge has a similar approach, but falls short in comparison. Still, it too looks pretty great. During sunshine you can see Marianople, the city in the background, clearly and with many details from this distance, so the snow’s effect on long range visibility seems to be even a bit more realistic here.

Now we move on to ‘eternal winter’ territory.

Winter3

The Coerthas Highland zones are among my favourites in Final Fantasy XIV. The architecture and mood fit perfectly to a region where it’s always cold. I wouldn’t have been surprised at all to discover Winterfell just around the corner. Winter isn’t coming, it’s already here!

Winter6

This Everquest II zone is fittingly called Everfrost. It dates all the way back to the game’s release, and it shows. From a distance it still looks quite good though, and I can’t help but feel a little bit chilly when I see it.

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Another one from EQII. These are the docks and the entrance to Thurgadin, city of the Coldain dwarves. It’s an impressive and majestic place, and it’s huge. A player character would fit a couple of times into the head of one of those statues. The winter theme fits very well here I think.

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If you want to freeze your butt off in The Secret World the Carpathians have got you covered. I hope you don’t mind that vampires are all over the place though. Definitely bring your collection of stakes along. Or Buffy Summers.

Winter8

I can’t remember the name of this zone in TERA, nor why my horse is hovering a foot above the ground. Maybe it didn’t want its hooves to get cold…

Winter4

I didn’t mind the stylized look of Star Wars: The Old Republic in general. Some places, like Tatooine for example, actually looked really great. Somehow the ice planet Hoth didn’t feel right though. The above mentioned effect of feeling cold just by looking at it just wasn’t there for me. Still, this list wouldn’t be complete without Hoth, would it?

I wish you all a merry and hopefully white Christmas.

Happy Frostfell to all!

I have to correct myself. Back in October I said that Nights of the Dead is my favourite Everquest II holiday. Now I was reminded that I actually love Frostfell even more. I guess if you manage to get me in a nice and cozy Christmas-mood you’ve already hit the jackpot.

Since I had last visited Frostfell Wonderland Village there’s been a quite drastic graphical overhaul of the zone, so I was in for a big surprise.

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It’s almost unrecognizable, and looks especially great at night

Fortunately ice skating and hurling snowballs at one another are still in, and just as fun as ever. Most quests I already knew are also still there, and they added a bunch of new ones in my absence. Of course I played through them all.

Some of the newer quests revolve around a ‘secret’ workshop where the Gigglegibber Goblins actually manufacture all those presents Santa Glug distributes.

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If this was available as prestige housing I’d buy it! *wink wink, nudge nudge*

Them being Goblins lots of things go awry of course, as usual, but thanks to my help all the good kids will be getting presents this year after all.

Of the old quests I always liked EQII’s version of the Christmas Carol the most. You’re tasked to take the place of one Mr. McScroogle who’s an irredeemable asshat (surprise) and sick of being reminded of that fact over and over again come Frostfell. So this time it’s you who is visited by three well known ghosts and are shown his/your wrongdoings.

Although I’ve done this quest a couple of years in a row back when it was introduced some of the dialogues still make me crack up really hard.

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I’ve faced pre-nerf Venril Sathir, mate. THAT guy was scary!

I’ve always loved EQII’s humor and there’s much more of that spread all over Frostfell content.

As is tradition new crafting recipes have also been added every year, so I had lots of new goodies to look forward to. In contrast to Halloween-craftables the Frostfell stuff can only be made using the workbenches in the Wonderland Village, which means that you have to craft everything you like while the event lasts or wait until next year.

So I quickly let my pack ponies gather some Frostfell ingredients and started hammering, sewing and, of course, cooking.

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Who says Christmas is only about sweets? It’s also about a nice roast!

This gave me the perfect opportunity to tend to an unfinished project in my Bruiser’s home. I had started to furnish a dining room when he moved into his Qeynos manor many years ago, but until now I’d never put food on the table, literally.

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Now I can feed an army and then some

The room isn’t finished yet, but I’m quite pleased with the centerpiece now.

There’s also new armorsets and weapons. These aren’t really suited to be worn all year like the Halloween stuff is – they’re a bit too colorful for that I feel – but until January Lakisa and I will both be sporting the cheerful plate armor.

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Only complete with the matching cheerful scarf…and I normally hate scarves

I’ve said it before and I’ll say it again, if you like nothing more than holiday events you just have to play EQII. There are so many that you can play them pretty much all year round, and they’re all great.

Frostfell will be around until January 3rd, so there’s still time to take a look. I know I can’t get enough of it and will enjoy it while it lasts.

IntPiPoMo – Marvelous mounts

Mounts are a staple feature of the MMO genre, almost on par with levels or quests. Most of the time their main purpose is to carry you around, letting you reach your destination faster. Some have additional abilities like gliding, flying, having their own inventory or being able to carry two players at once. Then there are those really hard to get ones, which above all else serve as a status symbol once you have them.

Whatever the case, they are our pride and joy, are they not?

Many have accompanied me over the years, and here are some of my favourites.

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Sunset over Antonica

This is my first Everquest II mount. You didn’t get one for free or as a quest reward back then (as far as I know), and it had taken me quite a while to accumulate the status points needed. As a result I was very happy with it and rode it for a pretty long time, all the way until leapers and flyers were introduced.

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Weeeeeeeeeeeeeeee

Speaking of leapers, I’ve never had so much fun with another mount in any game than I had and still have with these. At the time they let me see all those old zones with new eyes because they jump really fricking high (and I couldn’t use flyers yet), but it’s also pure joy mechanically. Barely making the jump over a wide ravine or landing at the exact spot I aim at feels great and obviously isn’t half as fun with a flying mount.

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Doesn’t look like it, but I swear I’m moving fast

Star Wars Galaxies had no mounts at release, but pretty large planets. My characters must’ve worn out quite a lot of boots during the first months. I didn’t mind too much because the large distances added to the game’s adventurous, sandboxy feel, but it’s safe to say that pretty much everybody cheered a lot when mounts were finally added. Or…not. The first mounts were rideable beasts and just barely faster than running, so most of us were quite underwhelmed. A while later the mounts everyone was waiting for finally came: gliders and speeder bikes. The perceived size of the game world shrank a good bit due to that, but I don’t think anyone would’ve seriously wanted to go back.

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These are the suns you’re looking for

While we’re in the Star Wars universe, here I’m zipping around Tatooine on my collector’s edition mount in SWTOR. I liked this game’s version of the planet very much, I think it has just the right feel to it. Plus, the side quests for the Jawas are hilarious. But I digress. The mount wasn’t anything special, but at least I had one to use right away.

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Light cycle ready, where’s the arena?

This is my all time favourite SWTOR mount. I didn’t like doing dailies in that game much, but I ground the Gree event diligently until I had reached the needed reputation rank for this because it just looks awesome and fits my Jedi Guardian’s look perfectly.

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Why yes, it’s very comfy

Final Fantasy XIV has a great many cool mounts, this being one of my most used flyers. It always reminds me of the Goblin beast tribe quests that reward this, which I liked doing because they are just hilarious.

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I can’t think of anything to say that would make this any more ridiculous

Lakisa and I had just finished the Moogle beast tribe quests, so naturally we took off on our brand new dandelion mounts and spread the love…err…pollen.

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Trick or treat

This last one from FFXIV could be earned while doing the Halloween quests a couple years back. I didn’t use it very long though; an over seven feet tall Au Ra looks a bit weird on it after all…

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I don’t need no helmet, officer, I’m immortal. No, really!

The Secret World didn’t have mounts for a long time, and technically it didn’t need any because you could unlock several substantial boosts to your running speed. With those you made Usain Bolt look very old.

But, again, players like mounts, so they were finally added. This motorbike was the first, unlockable by doing a quest. It wasn’t any faster than the normal speed boosts and had pretty clunky animations for turning and such, but it was a nice touch nonetheless.

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Yet another TRON reference. I’m not complaining though.

Zipping around Tokyo on my…shoes?

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Yes, there actually is more than one horse in this post

This is my trusty steed in Black Desert Online. It’s fast and reliable, but man, it eats me out of house and home. So. Many. Carrots.

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Is there a horse under all this…stuff?

No. No there’s not. It’s dead, Jim. Well, at least it doesn’t need any carrots. Which is a good thing because I haven’t seen a single carrot anywhere in TERA.

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Death from above

Not only are the gliders in ArcheAge very fun to ride, they’re also instruments to be used to your tactical advantage in PvP. Here we’re coming down hard on the enemy faction’s Grimghast raid.

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Who says this isn’t a mount? I’m riding on it, am I not?

Another one from ArcheAge. Our guild did a huge cooperative trade run across the sea for a hefty profit. Until we reached the shore we used farm carts to speed up the journey. Now, I could’ve stored my tradepack into the cart and rode on my horse, but why? Sitting in the front seat (actually that’s the hose for watering your fields, but bear with me here) was much more relaxing and less bumpy than riding on horseback.

What’s your favourite mount?

IntPiPoMo picture count: 14 (this post); 50 (total)

IntPiPoMo – Bugs, glitches and other funnies

If you’ve played video games, especially MMOs, for any lenght of time you’ve probably encountered your fair share of things that didn’t work as intended. Getting stuck, falling through the world, physics going crazy, wrong or missing translation, what have you.

Sometimes it’s funny when stuff like that happens, but it can also be a bit annoying if it impedes your ability to, say, progress a quest or even continue to play at all.

Fortunately you don’t have to deal with such consequences if you just look at screenshots of those things happening to me. Yes, I went through all kinds of hardships so you don’t have to. You’re welcome.

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1998 called, it wants its graphics back

This happened to me regularly when I played longer stretches of ArcheAge. I don’t know if it was due to my graphics memory overflowing or whatever, but it looked funny. It kind of felt as if the game had spontaneously transformed into a retro version of itself.

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So this is what pushing up daisies actually looks like

Another one from ArcheAge, this time the old ‘falling through the world’ classic. After I’d dropped through an invisible hole in the ground I was treated to this rather surrealist view. I had to swim quite a stretch to reach solid ground again, but at least I could do so under my own power and didn’t need to wait until a GM got me out of there.

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Again…?

Different game, same drill. This time Everquest II didn’t want me to walk on firm ground anymore and had me literally sink into nothingness.

Over in Path of Exile I tried to complete a couple of league-specific challenges while playing its Incursion League. Whenever you manage to tick one off you get an on-screen notification informing you about it. One day though, I got this:

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Yes. No! Maybe… I don’t know. Can you repeat the question?

In 2010 my EVE Online client occasionally produced the weirdest glitches. The first time it happened I was convinced that my graphics card had just imploded.

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Proof that drugs and gaming don’t mix well after all

Whatever the problem was, it looked completely different every time. I can’t remember if I reinstalled the client or if a patch came out to fix it, but until then I was treated to some really strange sights.

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Holy crap, that’s Matrix code! I knew it!!!

I don’t remember the exact circumstances leading to the next one, but after some kind of teleport or other scripted movement in one of SWTOR’s operations (raid zones) my character remained in this pose. I had to /stuck myself to get out of it. Until then my guildmates had their laughs at my expense of course.

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Guys, lend me a hand, will ya? Guys???

Lastly I have two shots for you that technically don’t belong here because they don’t show a bug or something like that. I’m including them anyway because I think they’re just really funny.

Behold my Final Fantasy XIV Dire Wolf mount.

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If you can unhinge your jaw like that go see your orthodontist right away

I was taking screenshots of my surroundings while my guild assembled for a raid in Everquest II when our Necromancer’s pet suddenly decided to photobomb me without warning.

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OH HI THERE!!

I don’t know about you, but unscripted, hilarious stuff like that is the main reason why I love playing video games.

IntPiPoMo picture count: 9 (this post); 36 (total)