I’m still playing Lost Ark a lot, and I’m enjoying it very much. However, there’s one thing that bothers me a bit, namely the fact that I’ll most likely never get to see much of the game’s dedicated multiplayer content.
One reason for this is that the game unfortunately doesn’t provide much of an incentive to run Guardian Raids and Abyssal Dungeons below your current gearscore, resulting in all but the highest ones being deserted most of the time. It’s a shame, as from what I’ve heard especially the dungeons are well designed and really fun. I think the folks at Smilegate should draw some inspirations from games like FFXIV here and keep that content relevant somehow.
The bigger problem by far though is that I, as a casual player, won’t even be able to find groups for the current endgame stuff – not because there aren’t any, but because nobody will want to have me in their group. Gatekeeping is what it’s called nowadays, but this is far from the first time I’m confronted with that kind of player behaviour.
I used to think that those players do it because they’re elitist dickheads, end of story. Over time I’ve come to realize that it ain’t quite as simple though. Of course some people indeed are dickheads, sure, but when there’s gatekeeping going on more often than not it’s the game’s fault, not the players’.
Back in 2008 my Everquest II guild was fighting and clawing its way through the Rise of Kunark expansion’s raid tiers, and we all had (mostly) a lot of fun. Until we had to face a boss named Venril Sathir, that is.
Here’s a quick rundown of only his most annoying and punishing mechanics, as they were back then:
1-2 people devoted to clicking the statues in his room. Statues must be clicked constantly during the fight to prevent the two larger statues in the hallway leading up to his room from spawning.
At 65% […] Use the Mistmyrian Soulcube from Tairiza the Widow Mistress within 5 seconds or die.
At 60% […] he will begin to watch your power consumption. Your raid force must keep their power between 30% and 70% to be safe. A raid member who get’s under 30% or over 70% for too long will spawn adds that will wipe the raid most likely.
The first one isn’t too bad for the raid as a whole as it doesn’t take any skill to execute, meaning that basically anyone can do it without risking a wipe, but it sure is boring as hell for the assigned clickers. Also, getting that job doesn’t feel too good, because it means that you’re obviously deemed expendable for the ‘real’ fight. But, fair enough, someone’s gotta do it. And, as we’ll see in a follow-up post, having stuff like this in a fight can actually have its advantages.
The second mechanic wasn’t too much of a problem for us either, but still, I think having a whole 24-player raid wipe because one person didn’t do a specific thing within a 5 second window is pretty harsh – especially when it happens 5-10 minutes into the fight and you’ll have to do it all over again if screwed up.
Shortly after having taken that hurdle the third and really disgusting mechanic kicked in though. Having to stay between 30% and 70% power at all times is harder than you might think, what with healers still needing to heal and damage dealers still having to beat the boss’s enrage timer etc. As if that wasn’t enough random players were debuffed regularly during that phase, either doubling power consumption or drastically enhancing power regen for a while. My Warlock getting hit with the former just before casting a huge nuke meant game over for all of us.
I remember at least three full evenings, three to four hours each, of one wipe after another at the hands of this guy – and I wasn’t even one of those who attended each and every raid night.
As you can probably imagine it didn’t take very long until tempers started to flare, and when yet another wipe had happened someone to blame was quickly found. Once the same person had screwed up twice murmurs along the lines of “let’s not take that player along next time” started, if not openly then at least behind the scenes. And I’ve absolutely seen raidleads comply and bench people. Hell, I was this close to doing it myself once, back when I was a raidlead in our SWTOR guild.
Gatekeeping is nothing new, is what I’m saying, and in my opinion this is a perfect example of too punishing game design being the catalyst for this kind of seemingly toxic behaviour.
Do note that I’m not talking about “too hard” here. Raid bosses are supposed to be hard. However, forcing 24 players to repeat a 15+ minute fight over and over because just one of those people made a little mistake – that’s not hard, it’s overly punishing, which is something different entirely. And it’s only natural that human beings have a tendency not to expose themselves to stuff like that if at all possible.
An argument often brought forth to prove that gatekeeping is idiotic is the fact that a character’s level, gearscore and whatnot don’t actually reveal anything about that player’s skills – and of course that’s 100% true.
But here’s the thing: what else is there to go by? Unless you already know that person and have seen them in action you have absolutely no way of knowing whether or not they will cause wipes galore because they don’t know or can’t execute the mechanics.
When a character has a high gearscore (and in the case of Lost Ark also good engravings, a high roster level etc.) you at least know that the person behind it has played many, many hours, so the chance of them knowing their stuff is quite a bit higher, which is all you can really ask for.
That’s why there will always be gatekeeping in games whose multiplayer content is designed in such punishing ways, and it’s bad because it means that lots of players will either never get to see that content, or worse, get yelled at by strangers for being “bad” and thus grow to hate that content. There’s no doubt in my mind that people have quit playing (and paying for) certain games over this.
So what could game designers do to prevent or at least reduce gatekeeping? How can dungeons and raids still be challenging without reverting to those overly punishing mechanics?
I’ll save my thoughts on that for the next post.
Blaugust 2023 post count: 3