Yes, this is indeed going to be yet another “I really think dailies are the worst feature ever added to video games”-post. It’s not like I’ve talked about it enough already, is it?
The thing is, I feel it just bears repeating. Incentives to do the same stuff over and over – combined with a heavy dose of Fear Of Missing Out – day after day, week after week, manage to sour me on even the greatest of games.
Case in point: Genshin Impact.

I have played Genshin Impact every day for just over ten months now. Mainly because it is an awesome and fun game, make no mistake. However, for the last couple of weeks I wasn’t feeling it and would most likely have taken a break, were it not for all the stuff that I need to do every day.
Of course I don’t actually need to do any of these things, not really, but the game has conditioned me to feel like I do. Hence, despite not being in the mood, I had quite the routine going. Every fricking day.
In the morning, before work:
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- Log in and claim the daily Primogem stipend (works like a monthly subscription for five bucks)
- Go to the alchemy table and craft Resin into Condensed Resin
- Visit the adventurer’s guild, collect expedition rewards and send characters off to do new expeditions
- Visit the blacksmith and craft some crystals into weapon XP mats
And in the afternoon or evening:
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- Log in and claim finished XP mats from the blacksmith
- Craft some more Condensed Resin
- Decide what to do with said Resin, then run some domains, ley lines or bosses to spend it
- Visit the teapot and claim realm curreny and friendship XP
- Claim battle pass rewards
In addition there are some weekly tasks that I usually took care of right at the start of the week or, if not, on the weekend:
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- Kill the four weekly bosses
- Do three bounties and three requests for one of the cities
- Tick off some more battle pass weeklies like “Spend 500k Mora”

Now, I’m not saying doing any of this is unpleasant per se. It’s not. It’s just always the same, and I don’t feel like doing it right now but do it anyway so as to not miss out on the rewards. Also, all of this takes time. Time I’d currently rather spend doing something else.
There have been days lately when I came home from work eager to play Warframe, only that I “had to do” the Genshin stuff first, and once I was done with that I wasn’t in the mood to play anything anymore.
This stops now.
As of today I’m taking a cold turkey kind of break from Genshin Impact, because I just have to. I don’t want the game to sour on me for good. I’d much rather wait for my desire to play and enjoy the game to return, and then have fun with it again.

Obviously all of this means that without those incentives to log in I would have stopped doing so a couple of weeks earlier than I actually did, which is exactly why they exist in the first place of course.
However, I still doubt that enticing players to keep logging in regularly in this manner is actually beneficial for a game and its makers long-term. If I stop playing a game that I really like for a while because I just need a little change of scenery, chances are I’ll be back sooner rather than later, probably with much renewed vigor to boot.
If I stop playing because I’m fed up with it though…who knows whether I’ll be back at all.
Blaugust 2021 post count: 6