I don’t often get hyped for a game before I can actually play it, at least not anymore. As we all know sky-high expectations almost inevitably lead to disappointment, so I’m trying not to fall into that trap.
The gaming industry has given me a helping hand with that in recent years. There just weren’t many game announcements for me to get excited about, sadly. Of course I’m looking forward to Cyberpunk 2077 though. I mean, who isn’t? But even in this case I’d describe my current feelings as mild to medium anticipation rather than anything resembling hype.
So nobody was more surprised than myself when I stumbled upon this video review of a Korean game called Lost Ark, and somewhere in the middle of watching it I already wanted to play that game right fucking now!
The funny thing is, I’d actually been aware of the game’s existence because I’d read about it over at MOP a couple of times, but somehow I hadn’t quite grasped what kind of game it actually is. The fact that we can’t play it here in the west without jumping through some serious hoops surely helped with filing it away under not interested without a second thought.
Thanks to Quin’s review I now know that it might be the almost perfect game for me.
Lost Ark seems to be, at its heart, an Action RPG like Path of Exile or Diablo. So far, so good for my taste. However it has some qualities that no other ARPG I know does, most of which borrow heavily from MMORPGs. My favourite genres rolled into one nice package? Count me in!
Keep in mind though that I haven’t played it myself. All knowledge I have about the game comes from the videos linked throughout this post as well as a few others, so I might have misinterpreted some details. Also, most of the videos aren’t exactly recent and stuff might have changed already.
Anyhow, here’s why I’m anxious to play the game and hope for a western release, which unfortunately hasn’t been officially announced yet at the time of this writing.
The game world is huge and can be traversed and explored quite freely. It’s not an open, seamless world however, as the individual areas are all instanced. Still, I think compared to its peers this one should feel much more like a world rather than just an assortment of zones. The fact that you travel from continent to continent by boat and discover islands and who knows what else during your journeys adds a real sense of exploration and adventure, which is also lacking in most ARPGs.
Lifeskills! OMG, the game has lifeskills. There’s a whole talent tree that’s seperate from combat stuff and solely dedicated to six different forms of gathering: herbing, fishing, mining, archaeology, woodcutting and hunting. Apparently each character can learn all of them, but I assume that if you want to get really good at one you need to specialize.
What little I know about the skills themselves does sound pretty cool, obviously the devs weren’t content with doing your typical run-of-the-mill stuff. Mining, for example, doesn’t just let you mine rocks, you can also learn the ability to blow up certain obstructions and thus get access to resources you couldn’t reach otherwise. Or how about fishing without having to hold your rod all day, placing traps and bait instead? I like it.
One thing I really dig and that I haven’t seen on this scale in any RPG whatsoever until now is epicness, for lack of a better word. Here are two good examples (I can’t for the life of me manage to embed the videos with a predetermined starting point, so I’ll just use links for you to click):
Watch at least 30 seconds of this clip for some epic siege goodness. A bit later on there’s more cool stuff as well.
Here you will see about 25 seconds of environmental destruction and oh crap moments. I highly recommend the video as a whole too, as it is an entertaining summary of how the first few hours of the game look and feel.
The only games I’ve played to date that have this kind of in-engine epic moments are the Uncharted titles and GTA V, but even those don’t have literally hundres of units on screen. Scattered across various videos I’ve also seen player characters riding zip lines, floating platforms and mine carts, jump over ravines, mount strange beasts and lots of other crazy stuff. Pretty impressive. Also, this:
Then there’s the fantastic training room which lets you check out every subclass or ability before you make your decisions. You can spawn waves of mobs and even bosses so you can actually test everything in a somewhat real environment instead of just hitting thin air or training dummies. This is so great, I wonder why hardly any RPG has something like it.
What about content? There’s reportedly lots of stuff to do for PvE- as well as PvP-oriented players. Dungeons, raids, world bosses, instanced PvP, island PvP (whatever that is) and more. You can also have an island of your own, but I couldn’t find out what you can do with it.
Progression systems are supposedly more akin to those of MMOs than ARPGs, but I don’t know what that means exactly. Some people even feel that Lost Ark isn’t an ARPG at all, but rather an MMORPG that happens to be played in isometric perspective. If so that’s fine by me too.
There are also some cons. Aren’t there always?
Many activities in the game are gated by a minimum ilvl. I hated that in FFXIV, and it will almost certainly piss me off here too at some point.
A lot of abilities have quite long animations which lock you in place. Since there’s a total of 12 classes with even more to come I just hope I’ll be able to pick a couple that suit my playstyle.
There’s other bits and pieces like genderlocked classes or weird pathfinding, but nothing too serious or even gamebreaking from my perspective.
Overall the game sounds right up my alley. I really hope it comes to the west, and soon. You hear that, folks at Smilegate? That’s soon as in soon, not as in soon™. Can’t wait!