As you might have noticed I haven’t been posting a whole lot as of late. Or more precisely, even less than in previous months.
The main reason is that I’ve been looking for a new home. In real life, that is. Finding a place in Cologne – or any other major city, really – that’s nice, located somewhat conveniently and affordable is quite a challenge, and it took about six weeks and almost a hundred applications just to get viewing appointments for a mere handful of places that weren’t complete crap.
In the end I found the perfect apartment though. Still a bit more expensive than I would have liked, but I feel it’s worth it. I’ll definitely show off some pictures once it’s all done.
Which it isn’t yet, of course. Far from it. Tomorrow the keys will be handed over to me, then the real work begins. Out with the flooring and wallpapers, new wallpapers in, painting the ceilings and walls (maybe also the doors and/or radiators), replacing part of the kitchen, in with the new flooring. Oh yeah, and let’s not forget shopping for furniture and of course the move itself. Le sigh…
In between all of that I still got a bit of gaming done though, because of course I have.
My main game right now is Arknights, which I stumbled upon a while ago when I went through my favourite Genshin Impact content creator’s backlog.
It’s a tower defense Gacha game for mobile platforms, and it’s surprisingly great.
It’s by far the most complex and motivating tower defense game I’ve played. Not that I’ve played many. Anyhow, I’ll go into more detail in another post; for now all I’ll say is that it’s a lot of fun and also fits my current schedule perfectly because it doesn’t require a big time commitment.
For the record: No, I technically still don’t play mobile games, I use the Android emulator BlueStacks to play it on PC. 😉
I initially didn’t intend to buy New World because not much of what I’d seen and heard about the game up until launch made me feel like it’s a game I’d enjoy.
Lakisa and a couple of our friends were pretty keen on playing it though, and once Amazon Game Studios had assured us that we’d eventually all be able to transfer our characters to our friends’ servers I ultimately got on board so Lakisa didn’t have to play on her own until then.
Well, let’s just say it’s a good thing that the server transfers indeed worked out as planned for our whole group, because otherwise Lakisa would now be playing on her own regardless.
It’s not the queues, bugs and exploits that bother me. I mean, sure, those were/are huge problems, but stuff like that can and hopefully will be fixed. The game just doesn’t manage to make me want to play it, is all. Which is kinda weird since, on paper, many of its individual design aspects do seem right up my alley after all. Only, as it turns out, it doesn’t do any of them in a way that appeals to me.
As you know I’m a huge fan of virtual worlds. Having to get to places on foot never bothered me in other games – it even enhanced the experience more often than not – but in New World I got sick of running back and forth while questing well before reaching level 20. I like action combat, but here it feels clunky and cooldowns are too long for the few abilities we have. I like tanking, but aggro management in this game is a complete clusterfuck. I like gathering, but the long gathering times and severe weight restrictions suck the fun out of it. I like the idea of players fighting over towns or regions, but being at the mercy of other players regarding whether or not I can craft certain stuff in “my” hometown and how much taxes and rent I have to pay isn’t something I appreciate.
The world of Aeternum looks exceptionally good, I’ll give it that. However, right now that’s pretty much the only nice thing I have to say about it, and that’s obviously not nearly enough. Lakisa and our buddies are having a blast, and I’m happy for them, but I’ve called it quits for now.
The title I would be playing the most right now had its launch not been delayed is, of course, Lost Ark.
I didn’t want to spoil the actual launch experience by playing last week’s beta too extensively, but at the same time I was too curious to not play at all. In total I got seven hours in and played two characters to about level 14 or so, the Striker and…err…a gal with two pistols, a shotgun and a sniper rifle. I can’t remember most of the classes’ names, now that I think about it. There’s a Bard on offer though, should you be so inclined.
To be honest, my first hour playing the Striker was rather boring. After that the game fortunately picked up the pace and I started to have quite a lot of fun. Combat, obviously the heart and soul of any ARPG-like, felt pretty good once I’d gotten used to it, and had me coming back for more. I chose to skip the prologue with the second character and consequently had fun with her from the get-go.
Had it not been for the fact that all progress was going to be wiped after the beta ended I certainly would’ve tried to get some more hours in, so I was clearly enjoying myself a lot. Can’t wait for the actual launch.
Lastly, we’re also still playing Diablo II Resurrected from time to time. Our duo of Fireclaw-Druid and Frozen Orb Sorceress has just defeated Baal on normal difficulty, and my solo Skellymancer has arrived in Act II on Nightmare, which means that he now finally has a mercenary with the physical damage boosting Might aura under his command.
And there you have it.
As I said in the beginning, posts will most likely continue to be thin on the ground around here for the forseeable future, but once things have settled down a bit I’ll not only be the annoying acquaintance who can’t shut up about his fancy new place with the great view, I’ll probably also have ample time for gaming and thus more stuff to talk about again.