After all that preparation it was finally time for our attack to commence on Thursday evening. The system’s residents used a Fortizar class citadel as their main base, which we set out to reinforce (by depleting its shields) first, in hopes that the armor timer would come up on Friday, and the critical structure timer on Sunday.
We warped over to the Fort, anchored up and opened fire.
Of course our incursion hadn’t gone unnoticed by now, but the home team didn’t come out to play. At least one of them manned the Fortizar’s gunner seat and pestered us with bombs and ECM bursts, but that slowed us down by just a bit. Reinforcing citadels without capital ships or a huge subcap fleet takes quite a while, but we got the job done.
Unfortunately it turned out that we had been a bit too late to set the armor timer for Friday, instead it was to come out on Saturday evening. Which also meant that the final timer, should it come to that, was going to be on Monday. With many of us grounded due to the pandemic we hoped that enough people would be able to make it though.
We proceeded to reinforce an Astrahus and an Athanor, then we were basically done for the night. Our next opportunities for combat would be our own Astrahus hitting its pre-anchor vulnerability window on Friday evening, and their Fort’s armor timer on Saturday.
That didn’t mean that there wasn’t anything to do until then though. Probably the most important factor when fighting over w-space is who controls the routes in and out of the system. It’s what EVE players call ‘hole control’. Now that I type it out I realize how…weird…that actually sounds.
Anyway, they who control the entrance- and exit-wormholes basically control the system because the opponent can get neither reinforcements in nor their stuff out to safety.
In k-space this would mean camping the stargates, and we did camp the wormholes from time to time.
Even more important is regularly ‘rolling’ the holes we don’t want or need to control though, which means making them collapse by sending more ship-mass through than it can bear. Of course you don’t want to get any of your ships stuck on the wrong side, and it’s quite a science to get it right. The process involves high-mass battleships as well as heavy interdictors, the latter of which can fit modules that, when activated, reduce the ship’s mass to almost zero.
Like I said, all of this was pretty new for most of us, and mistakes were made. None of those proved to be critical though, and we had things under control for most of the weekend. Our targets helped quite a lot with that though because, unfortunately, they didn’t seem willing or able to defend their home.
They didn’t show up on Friday, so our Astrahus went online uncontested, and we reinforced another couple of their citadels.
Of course we had high hopes for a fight over their Fortizar’s armor timer on Saturday. They did show up this time, but all they brought to bear was a gang of about 15 Jackdaws. Those shouldn’t have been a threat to us at all, but they actually managed to destroy one of our Guardians because its pilot didn’t have his shortcuts for broadcasting set up correctly. We scared them off after that though, and the Fort’s armor melted pretty quickly under our fire.
Sunday was a rather uneventful day with us bringing some latecomers and ammo replenishments in and continuing to uphold our control over the system.
Attendance for the final timer on Monday was ok, although we were a bit shorter on logi pilots than before. It didn’t really matter because the defenders didn’t show again. The Fortizar went boom and that was that.
Unlike citadels in k-spcace those anchored in a wormhole don’t have the luxury of asset safety, so everything that hadn’t been snuck out dropped for us to pick up. There wasn’t much of worth, but at least the Fort’s salvage netted us a nice sum.
On Tuesday we got everything and everyone out, back to highsec.
Quite an anti-climax after all that build-up, wasn’t it? Sorry about that. Not quite what we had imagined for sure. But, as I said, it was still pretty exciting. This wormhole stuff is so different, it’s hardly the same game.
Lakisa and I are definitely looking forward to our next deployment.
Blapril 2020 post count: 3