There’s not much left of November and I’m a bit strapped for time, so today I’ll just give you a handful of assorted ArcheAge Unchained shots to fulfill my quota for IntPiPoMo.
Shouldn’t be too bad though, this is a nice looking game with some rather unique gameplay elements to show off after all.
Marianople is one of the more realistic depictions of a medieval town I’ve seen in an MMO. I remember exploring every nook and cranny when I got there for the first time. Unfortunately those high towers can’t be climbed, but other than that most of it is accessible one way or another.
Up there you see it in broad daylight, obviously.
And here it is shortly before dawn.
This reminds me that I definitely need to talk about the game’s gliding mechanics at some point.
Standing amidst my apple-, olive- and pomegranate-trees, the fruits ready to be picked. The mushrooms are ripe too.
Farm wagons neatly lined up, awaiting the start of Grimghast Rift. I wish players were always this disciplined…
I’m blue, da ba dee da ba di, da ba dee, da ba di…
During last year’s event I posted a screenshot-collection of stuff that went wrong and/or made me laugh while playing various MMOs. I still believe our favourite genre is the most predestined for stuff like that, which is one big reason why I never tire of playing these games. Here’s another assortment for your viewing pleasure.
As always, click the pics to enlarge.
So ArcheAge Unchained unlocks its character creation, I choose a Nuian male archer and on the other side of a quick loading screen this nightmare-inducing abomination is what stares at me. I shudder at the thought of what a Warborn would have looked like.
I’d been aware that players are able to do some unusual stuff with ship-mounted harpoons, but this was new. This is in the middle of Marianople, mind you, half a mile away from the next body of water. Ships can’t be spawned on land, so they had to drag themselves over here bit by bit to do this stunt.
I’d just fallen asleep to regenerate some labor points when Lakisa waltzed in and started to cook a couple hundred vegetable soups, entirely unaware of my presence. From now on I’ll lock the door!
Everquest II definitely has no shortage of fun stuff, yet it still caught me by surprise when this quest turned me into a rat and even had other rats talk to me.
Looks like someone has found a new calling…
If you don’t recognize this code…you’re definitely a lot younger than me. I wonder if they left out B and A for copyright reasons.
Many folks regard the Hildibrand quests in Final Fantasy XIV as the most funny thing ever. Whether you like that kind of over-the-top humor or not, the game has plenty more of that. This pic is the culmination of lots and lots of bickering and arguing between these two NPCs during your first epic weapon quest line, aka the Zodiac Weapon. I’d kind of hoped it would come to this a lot sooner to be honest.
What? If you had just finished building your own hot tub and hopped right in not realizing you’re still fully clothed you’d look this embarrassed too!
Depending on the class you’re playing SWTOR isn’t exactly the most lighthearted MMO out there, yet it still can be pretty hilarious at times. This Hutt in particular had some lines up his sleeve that really cracked me up.
Speaking of the Hutt, I’d heard a lot about a certain piece of headgear the final and eponymous boss of the Karagga’s Palace operation could drop. I didn’t know what was so special about it until it dropped for us for the first time and I of all people was the one who won the roll…my guildmates were adamant that I wear it of course. Yeah, thanks again!
This is the obligatory group shot after clearing 16-man (and woman) Eternity Vault. We wanted to do something different this time, so we all set our characters’ moods to astounded.
Not an MMO, but I just had to include this shot from GTA V. The game has countless hilarious moments of course, but this scene after a heist gone bad literally had me in tears.
We’re almost halfway through November and I haven’t posted a whole lot of pictures yet, so today I’ll knock myself out. This might take a while to load, sorry about that.
Allow me to introduce the main and main-alt characters I’ve played in various MMOs over the years, roughly from oldest to newest.
Right in the middle there wearing a golden helmet you see my axe-wielding PvP character in Ultima Online, whom I specifically created to join one of the warring factions, the True Britannians. I chose to use an axe because in addition to the ‘normal’ melee skills its damage was boosted even further by having a high lumberjacking skill, which I still find hilarious. Here we are preparing to defend Britain’s castle from an attack by the other factions. All those candelabras were placed by us one by one and served the purpose to block the enemy players from spreading out (I kid you not). Unfortunately we lost that day, despite the wall of candles.
The Zabrak on the right is my rockstar…er…I mean, my Master Entertainer / Master Musician in Star Wars Galaxies. I’ve rocked stages all across that galaxy far, far away with him, as I’ve talked about before.
He was also a Master Teras Kasi Artist, so any zealous fan coming too close was in for a nasty surprise – as was this scaly soon-to-be-handbag.
My second SWG character was a smuggler by trade and by heart, and I think I managed to make him look the part too (with the help of a fellow tailor).
If I had to choose an all-time main character across all games I’ve played I guess this one would have to be it. This Everquest II Dark Elf Warlock is the fella I’ve spent the most time with (almost two thousand hours according to EQ2U). He’s also reached the highest level of them all (93 Warlock, 100 Carpenter), and although several characters that came after him turned out to be more fun to play he’s still the one I feel the most attached to.
That being said, I really love my Ratonga Bruiser, here standing next to Lakisa’s Fae Inquisitor inside Nektropos Castle. In my opinion he’s the coolest and quirkiest race combined with the most versatile and fun to play tank class ever. Seriously, Ratonga Bruiser for life!
This Jedi Guardian tank was my SWTOR-main for my whole time with that game. It took me a long time to assemble a look for him that I was pleased with, but once I got that chest piece (which includes hood and robe) and bought a white dye off the auction house (for over a million credits!) everything fell into place nicely. The mask is the icing on the cake.
My Commando’s look on the other hand was a no-brainer. Once I’d done the Gree event for the first time and seen the weapons and armor sets it rewarded I knew that he’d get this assault cannon and armor as soon as I was able to buy them. The Commando is still one of my favourite healer classes, not least due to the fact that he heals people by shooting at them with that big-ass cannon of his.
I still think that whoever at Funcom had the idea during The Secret World’s development to completely detach a character’s stats from their apparel deserves a medal. Unfortunately the stream of new clothing items and costumes dried up pretty quickly after the game’s release, which is a shame because I really wanted to give them more financial support – and I know I’m not alone in this. By then I’d had my character’s looks down though, and I was very happy with it.
This is my original ArcheAge character in 2015 when he was still a Shadowblade. I later switched to Stone Arrow because I rather wanted to fight at range instead of melee, but I have to admit that he looked much cooler with that huge axe.
Destiny 2 is one of those games that in my opinion, at least back when I played it, made it too cumbersome and grindy to give your character a look that you liked without gimping your stats in the process. I eventually got to a point when my Warlock looked like this though, which I was pretty happy with. Unfortunately, no good tools in the game for taking screenshots either.
I didn’t get the helmet I really wanted for my Titan – the first Faction Rally event was not only grindy but also awfully RNG-heavy – but fortunately I got my hands on a similarly looking one that completed the outfit quite adequately.
Black Desert Online is often criticized for the fact that many of its classes look like they’re wearing rags unless you buy a costume in the cash shop, and deservedly so. To give credit where it’s due though, the costumes look superb across the board, and I just had to get this one for my Striker. The level of detail on it is astounding. Unfortunately this isn’t a class-specific costume, in fact it’s available for most if not all classes. As a consequence it’s not a very unique look to have, but it fits my character very well, so I’m rolling with it.
I’ve talked about Lakisa and myself trying to recreate our original ArcheAge characters in Unchained, and I think we did a pretty good job. This time around I went for a ranged build right away though, so no huge axe for me anymore.
It’s already November again, meaning that National Novel Writing Month, NaNoWriMo for short, is upon us. Like many MMO bloggers I really can’t be arsed don’t have the time to write fifty thousand words within a single month though, so it’s fortunate that Chestnut of Gamer Girl Confessions is providing a great alternative again: International Picture Posting Month.
The idea is that a picture is worth a thousand words, as the saying goes, so our goal is to post 50 pictures of our own making until November 30th.
Like last year I’ll be mainly posting screenshots of the games I play, which is very convenient as I’d be doing that anyway. As always I’ll try not to just post a bunch of pics and leave it at that; at the very least I’ll provide a bit of context, at best an associated story (if there is one).
Unsurprisingly I’ll start off with a bunch of ArcheAge Unchained shots.
If this looks somewhat familiar it’s because I’ve posted a very similar shot before. The two were taken more than five years apart though.
Lakisa and I knew from the beginning that once land ownership was unlocked in Unchained we’d aim for getting our old spot in Two Crowns back. Mainly for nostalgic reasons, but it’s actually a pretty good location gameplay-wise as well.
Marianople, Cinderstone Moor, Halcyona and Sanddeep are all within riding distance, which means that we can get to most places one visits regularly at higher levels without wasting teleports. Moreover, the continent’s northern regions are but a short boat trip away, so basically we can get pretty much anywhere relatively quickly.
Two Crowns is also one of three regions on our continent where trade packs can be turned in, so after finishing such a venture we’re right back at home.
Last but not least it’s a good starting point for a boat trip across the ocean towards Haranya, our enemy faction’s homeland. Even the vendor who sells intercontinental trade packs, which need to be delivered to his Haranyan counterpart in Solis Headlands, is right here.
Like I said in an earlier post we didn’t get our old property as a whole right away, which is a plot 16×32 meters in size, enough for a small house and a medium farm alongside it. We managed to occupy most of it with our two 8×8 farms though, and I had a feeling that our ‘neighbor’, who’d placed his 8×8 right next to mine, wouldn’t stay for long. We managed to upgrade Lakisa’s farm to a 16×16 shortly after, and I guess at that point it was pretty obvious that we wouldn’t be going anywhere.
Indeed, the other day while I was at work Lakisa called, mightily excited, to inform me that his farm was gone. Great, I said, just log me in, remove my farm as soon as no one’s around and place the house, no sweat. Which she did, so now we have the whole plot to ourselves, just like back in 2014. To say that we’re very happy about it would be an understatement.
We’d had all materials to finish the building prepared beforehand, so once I got home we started hammerin’.
By now we’ve also been joined by Tristron, our buddy with whom we played and had some great adventures back then, so for us ArcheAge Unchained is clearly the return to good old times that WoW Classic has been for many folks out there.
My only gaming-related resolution for this year was to stop playing stuff when it isn’t fun anymore, and I adhered to that. Looking back I can say that, yes, I indeed had more fun and less headaches with gaming overall due to that, so mission accomplished.
One consequence was that I alternated between games even more than I did in the past. While that’s not an inherently bad thing it means that I still haven’t found a proper home game.
That being said, for the last two and a half weeks I’ve played the heck out of Black Desert Online again after shelving it in April, and I’m having tremendous fun right now.
In August two things happened. One: the venerable Belghast revived Blaugust, and I signed up intending to reach the goal of posting every day during that month, which I managed to do. Two: I returned to Everquest II after a break of almost seven years. I fell in love with it again and wrote quite a bunch of posts about it since then.
During the year I also expanded my fledgeling columns Memorable Moments, where I share gaming related adventures I had that are special to me, and Stay awhile and listen, thoughts about music that I like.
As I said in the beginning I recently picked up Black Desert again, but I also still play EQII and EVE regularly.
The gaming industry in general and MMO industry in particular gave us a crapton of headscratchers and serious fuckups this year, I think more so than in any other year before. I don’t want to talk about that though, this is supposed to be a positive post after all.
Ok, well, I’ll just say this: yes, Blizzard, I indeed do have a phone, but that’s none of your goddamn business because in my opinion quality games and fucking phones don’t have anything to do with each other!
Anyway. I don’t really have any resolutions for 2019 except continuing to have fun doing what I love, and I feel exceptionally blessed that, barring any disasters happening to me, I’ll be able to do just that.
I wish you all a happy and above all healthy year 2019!
Mounts are a staple feature of the MMO genre, almost on par with levels or quests. Most of the time their main purpose is to carry you around, letting you reach your destination faster. Some have additional abilities like gliding, flying, having their own inventory or being able to carry two players at once. Then there are those really hard to get ones, which above all else serve as a status symbol once you have them.
Whatever the case, they are our pride and joy, are they not?
Many have accompanied me over the years, and here are some of my favourites.
This is my first Everquest II mount. You didn’t get one for free or as a quest reward back then (as far as I know), and it had taken me quite a while to accumulate the status points needed. As a result I was very happy with it and rode it for a pretty long time, all the way until leapers and flyers were introduced.
Speaking of leapers, I’ve never had so much fun with another mount in any game than I had and still have with these. At the time they let me see all those old zones with new eyes because they jump really fricking high (and I couldn’t use flyers yet), but it’s also pure joy mechanically. Barely making the jump over a wide ravine or landing at the exact spot I aim at feels great and obviously isn’t half as fun with a flying mount.
Star Wars Galaxies had no mounts at release, but pretty large planets. My characters must’ve worn out quite a lot of boots during the first months. I didn’t mind too much because the large distances added to the game’s adventurous, sandboxy feel, but it’s safe to say that pretty much everybody cheered a lot when mounts were finally added. Or…not. The first mounts were rideable beasts and just barely faster than running, so most of us were quite underwhelmed. A while later the mounts everyone was waiting for finally came: gliders and speeder bikes. The perceived size of the game world shrank a good bit due to that, but I don’t think anyone would’ve seriously wanted to go back.
While we’re in the Star Wars universe, here I’m zipping around Tatooine on my collector’s edition mount in SWTOR. I liked this game’s version of the planet very much, I think it has just the right feel to it. Plus, the side quests for the Jawas are hilarious. But I digress. The mount wasn’t anything special, but at least I had one to use right away.
This is my all time favourite SWTOR mount. I didn’t like doing dailies in that game much, but I ground the Gree event diligently until I had reached the needed reputation rank for this because it just looks awesome and fits my Jedi Guardian’s look perfectly.
Final Fantasy XIV has a great many cool mounts, this being one of my most used flyers. It always reminds me of the Goblin beast tribe quests that reward this, which I liked doing because they are just hilarious.
Lakisa and I had just finished the Moogle beast tribe quests, so naturally we took off on our brand new dandelion mounts and spread the love…err…pollen.
This last one from FFXIV could be earned while doing the Halloween quests a couple years back. I didn’t use it very long though; an over seven feet tall Au Ra looks a bit weird on it after all…
The Secret World didn’t have mounts for a long time, and technically it didn’t need any because you could unlock several substantial boosts to your running speed. With those you made Usain Bolt look very old.
But, again, players like mounts, so they were finally added. This motorbike was the first, unlockable by doing a quest. It wasn’t any faster than the normal speed boosts and had pretty clunky animations for turning and such, but it was a nice touch nonetheless.
Zipping around Tokyo on my…shoes?
This is my trusty steed in Black Desert Online. It’s fast and reliable, but man, it eats me out of house and home. So. Many. Carrots.
No. No there’s not. It’s dead, Jim. Well, at least it doesn’t need any carrots. Which is a good thing because I haven’t seen a single carrot anywhere in TERA.
Not only are the gliders in ArcheAge very fun to ride, they’re also instruments to be used to your tactical advantage in PvP. Here we’re coming down hard on the enemy faction’s Grimghast raid.
Another one from ArcheAge. Our guild did a huge cooperative trade run across the sea for a hefty profit. Until we reached the shore we used farm carts to speed up the journey. Now, I could’ve stored my tradepack into the cart and rode on my horse, but why? Sitting in the front seat (actually that’s the hose for watering your fields, but bear with me here) was much more relaxing and less bumpy than riding on horseback.
If you’ve played video games, especially MMOs, for any lenght of time you’ve probably encountered your fair share of things that didn’t work as intended. Getting stuck, falling through the world, physics going crazy, wrong or missing translation, what have you.
Sometimes it’s funny when stuff like that happens, but it can also be a bit annoying if it impedes your ability to, say, progress a quest or even continue to play at all.
Fortunately you don’t have to deal with such consequences if you just look at screenshots of those things happening to me. Yes, I went through all kinds of hardships so you don’t have to. You’re welcome.
This happened to me regularly when I played longer stretches of ArcheAge. I don’t know if it was due to my graphics memory overflowing or whatever, but it looked funny. It kind of felt as if the game had spontaneously transformed into a retro version of itself.
Another one from ArcheAge, this time the old ‘falling through the world’ classic. After I’d dropped through an invisible hole in the ground I was treated to this rather surrealist view. I had to swim quite a stretch to reach solid ground again, but at least I could do so under my own power and didn’t need to wait until a GM got me out of there.
Different game, same drill. This time Everquest II didn’t want me to walk on firm ground anymore and had me literally sink into nothingness.
Over in Path of Exile I tried to complete a couple of league-specific challenges while playing its Incursion League. Whenever you manage to tick one off you get an on-screen notification informing you about it. One day though, I got this:
In 2010 my EVE Online client occasionally produced the weirdest glitches. The first time it happened I was convinced that my graphics card had just imploded.
Whatever the problem was, it looked completely different every time. I can’t remember if I reinstalled the client or if a patch came out to fix it, but until then I was treated to some really strange sights.
I don’t remember the exact circumstances leading to the next one, but after some kind of teleport or other scripted movement in one of SWTOR’s operations (raid zones) my character remained in this pose. I had to /stuck myself to get out of it. Until then my guildmates had their laughs at my expense of course.
Lastly I have two shots for you that technically don’t belong here because they don’t show a bug or something like that. I’m including them anyway because I think they’re just really funny.
Behold my Final Fantasy XIV Dire Wolf mount.
I was taking screenshots of my surroundings while my guild assembled for a raid in Everquest II when our Necromancer’s pet suddenly decided to photobomb me without warning.
I don’t know about you, but unscripted, hilarious stuff like that is the main reason why I love playing video games.
I like it when games are a little scary. Or more than a little. Hence I’ve played quite a lot of horror games during the years, among others most Resident Evil issues, Dead Space, The Evil Within, F.E.A.R., and of course my all time favourite, Silent Hill.
Most of those games ran on various older consoles though, so I don’t have any screenshots.
Fortunately there are many PC games that also have some ‘scary’ in them, and naturally I’ve always been drawn to those too.
As a die-hard MMO player I have to start off with The Secret World of course. In terms of conspiracies, fairytales and horror it’s the mother of all MMOs.
One of the coolest, spookiest places in the game – which is saying something – is the haunted amusement park in The Savage Coast. Here I’m taking a ride on its roller coaster. Of course I expected something to happen, but it gave me the chills nonetheless, and I jumped in my seat when that apparition lunged at me just as I was about to pass her.
The next one is from a quest in Tokyo. Imagine you’re sent into a parking garage to investigate something. It’s dark, it’s gloomy, and something’s clearly not right. You walk down the ramp to the next level when suddenly what little light’s there goes out. It’s pitch black, but not for long. Before you can decide what to do next a blood red light turns on and you’re greeted by this:
Then there’s the James Bond-esque mini expansion A Dream to Kill, which towards the end has you investigate a nursery. Evidently something’s gone horribly wrong here.
One of my favourite games of all time is Vampire Bloodlines. Despite being a buggy mess and looking anything but fresh even when it came out in 2004 it’s so great that I still play through it every couple of years. I guess I have to talk about it in more detail some time. Until then you might enjoy Rakuno’s walkthrough series of the game, if you don’t mind spoilers that is.
Anyway, Bloodlines also has some seriously eerie sequences.
Actually the quest giver flat out tells you that a ghost is making trouble in that old hotel, and your mission is to put an end to that.
What you don’t know is who the ghost is and why it can’t find rest. During your investigation you find more and more clues about what happened. Apparently a family of four stayed at the hotel for it’s grand opening, and due to jealousy – and maybe also some otherworldly reason – the father’s mental state got worse and worse. He – spoiler – eventually killed his family and set the hotel on fire. I found this image drawn by one of the kids to be the most disturbing clue:
In the end you can put a stop to the father’s haunting, and his wife’s ghost can finally rest in peace. At least there’s that.
Next up is Batman: Arkham Asylum. We have seen so many versions of Batman’s origin story by now that it’s gotten pretty stale. In this game though it’s done quite nifty (and short). During the course of the story Batman gets drugged by Scarecrow a couple of times. Sometimes it makes his worst fears become (perceived) reality, at one time it forces him to relive his parents’ death. Visually this is done exceptionally well, and the most emotional realization of the scene I’ve seen to date.
Path of Exile makes you fight lots of big bads during the course of its storyline. Among the most sinister is Piety of Theopolis, the right hand of the game’s former end boss Dominus.
When you first enter her lair in Act III, The Lunaris Temple, the set pieces make it abundantly clear that she’s really, really evil.
I played a bit of Left 4 Dead 2 with a couple of friends after it came out. It wasn’t really all that scary, but it sported pretty much the highest gore factor I’d seen up to that point to compensate.
To end the post on a lighter note, here’s a shot of some rather unthreatening ghosts you’re probably familiar with:
I initially didn’t want to talk about this, and now I’m way late to the party. I realized that I need to get it out of my system though, so here goes. There will be bits of strong language in this one.
Seriously Blizzard, what the fuck?
I’m of course talking about BlizzCon and Blizzard’s unfathomable decision to present Diablo Immortal, a title for mobile devices, during the first and thus main presentation on their ‘mythic stage’ – and absolutely nothing else Diablo related.
Seriously, this is what they expected their hardcore fans, who had spent a good amount of time and money to be there, to get really excited about. It didn’t quite pan out as they seem to have imagined.
Well, who could’ve known, right? It’s not like the vast majority of people attending BlizzCon are used to playing high quality games on PC and crave only one thing: more of that, just bigger and better.
The assembled Diablo fanbase basically wanted to see one of the following things (or, preferably, all of them):
Diablo IV on PC; new content for Diablo III; a high quality remaster of Diablo II on PC.
Had Blizzard announced at least one of those after their Immortal thing, this would’ve been a wholly different story. Personally I wouldn’t have cared much about the former two, as Path of Exile sates my needs for a modern ARPG well enough, but I’d devour a good DII remaster, that’s for sure.
This isn’t the first time Blizzard comes across as tone-deaf, indifferent and even arrogant towards their playerbase though. As I’ve said before their attitude of ‘we know better what you want than you do’ has effectively kept me from playing WoW when I maybe would’ve at least tried it out at some point otherwise.
Until now this arrogance seemed to have been limited to the people in charge of WoW, at least to me, but right now it’s hard to shake off the feeling that Blizzard as a whole has gone full ‘Shut the fuck up and just buy our shit’-mode.
You see, Starcraft II didn’t fare any better. I bought all three of its collector’s editions at the time, and I’d kill for new story missions. Instead we get more co-op heroes which, of course, cost money but add nothing storywise.
Overwatch seems to be the only franchise that’s still handled by people with a healthy portion of love for their own game, which is mostly to ‘Jeff from the Overwatch Team’s credit. Sure, not everything’s perfect over there either, but, again, I can at least feel some kind of connection between the makers, the game and the players here.
Its monetization though…no thanks. I unfortunately have to admit that I bought some of their lootboxes during the game’s first year, but I don’t intend to do so ever again.
For a long time I’ve been one of those people who said ‘Yeah, some of this is bad, but the game is fun, so I just play and ignore everything else’.
Not anymore. During the last couple of years things went from bad to worse in terms of customer friendliness, and I’ve finally decided to draw the line. From now on I’ll boycott the worst offenders.
Yes, I might miss out on some stuff, but you know what? There are other games to play – too many, in fact – and other products to use.
Blizzard and Apple are the first companies who won’t squeeze another buck out of my wallet as long as they don’t manage to genuinely convince me that they value me as a customer again. If enough people do this maybe, just maybe, things might change again.
It’s been a highly debated question amongst gamers since the dawn of MMOs – when exactly has a multiplayer game earned the right to actually call itself ‘Massively Multiplayer’?
Personally I don’t care much, as long as the game is fun to play. Yet there’s no denying that there are games wearing the MMO moniker where in reality you hardly ever meet another player.
Today I’m going to share some gaming moments that truly put the Massive into the experience, for better or worse. As always, click to enlarge.
The Secret World is (or rather was) one of those MMOs where encountering large amounts of players was common pretty much only in it’s hub areas, like Agartha seen above. As long as you were out in the world you’d only rarely meet another soul. In my mind this was actually beneficial to it’s great, gloomy atmosphere, and I wouldn’t have wanted it any other way while questing.
Thankfully though, that loneliness went out the window whenever there were world bosses to fight.
What looks like total mayhem…was exactly that. Shouts would go out in event chat when a boss had spawned (or was about to get summoned by players) and people would pile into the instance until it couldn’t hold any more. The fights itself were mostly a dance of doing as much damage as possible while continuously dodging the boss’s AoE attacks, many of which would one-shot you. I had to dial down my graphics to potato mode and still had a hard time to dodge or execute my rotations properly, but it was so much fun nonetheless. These were world bosses done right as far as I’m concerned.
Here a couple of clans had arranged a big racing event in APB Reloaded. I had participated in some races organized by my own clan before, which already were a lot of fun. In terms of player numbers this one beat everything else though, and the ensuing chaos was just terrific. My own car is somewhere in there, but I have no idea where exactly.
The rules and race course weren’t as clear and well thought out as they had been for our own races, and most of the time I just tried to tail other drivers who seemed to know where they were going.
I had an absolute blast and wish such events would occur more often.
As it also doesn’t happen often that we have this many clan members online at the same time we also did a posing session of course.
Whenever EVE Online gets big headlines in gaming press it’s either because someone pulled a giant scam or theft, or a massive battle took place.
Here you see the biggest fight Lakisa and I found ourselves in the middle of so far. It wasn’t nearly as big as those headline battles, which had the upside of the server being more than capable of handling it without time-dilation or hiccups. Still, if I remember correctly there were well over 500 players in system and on grid, so compared to other games it was more than massive.
Aion is one of the few MMOs I played on release day, and this is the first screenshot I took, right after logging in. All those players shared the experience with me, which unfortunately wasn’t all that pleasant. Somewhere in there an NPC is waiting to give players their first tasks, only that it took him minutes (!) to actually respond when you hailed him due to server strain. When I finally got the quest I couldn’t find even a single specimen of the creatures I ought to kill. It wasn’t a bug or somesuch, there were just too many players for far too few mobs, and it took ages to tag enough for getting the first quests done, even if you grouped up for it. Not fun.
So here we have three instances of many players being in the same place at the same time which, to me, were really great, and one where the high player density actually was to everyone’s detriment. What were your experiences with massive player numbers?