IntPiPoMo – Horror edition

I like it when games are a little scary. Or more than a little. Hence I’ve played quite a lot of horror games during the years, among others most Resident Evil issues, Dead Space, The Evil Within, F.E.A.R., and of course my all time favourite, Silent Hill.

Most of those games ran on various older consoles though, so I don’t have any screenshots.

Fortunately there are many PC games that also have some ‘scary’ in them, and naturally I’ve always been drawn to those too.

As a die-hard MMO player I have to start off with The Secret World of course. In terms of conspiracies, fairytales and horror it’s the mother of all MMOs.

IntPiPoMo_TSW

One of the coolest, spookiest places in the game – which is saying something – is the haunted amusement park in The Savage Coast. Here I’m taking a ride on its roller coaster. Of course I expected something to happen, but it gave me the chills nonetheless, and I jumped in my seat when that apparition lunged at me just as I was about to pass her.

The next one is from a quest in Tokyo. Imagine you’re sent into a parking garage to investigate something. It’s dark, it’s gloomy, and something’s clearly not right. You walk down the ramp to the next level when suddenly what little light’s there goes out. It’s pitch black, but not for long. Before you can decide what to do next a blood red light turns on and you’re greeted by this:

IntPiPoMo_TSW4
I didn’t watch any videos, I swear! I don’t even own a VCS player anymore…

Then there’s the James Bond-esque mini expansion A Dream to Kill, which towards the end has you investigate a nursery. Evidently something’s gone horribly wrong here.

IntPiPoMo_TSW3
Yeah, I think I’d rather leave now…

One of my favourite games of all time is Vampire Bloodlines. Despite being a buggy mess and looking anything but fresh even when it came out in 2004 it’s so great that I still play through it every couple of years. I guess I have to talk about it in more detail some time. Until then you might enjoy Rakuno’s walkthrough series of the game, if you don’t mind spoilers that is.

Anyway, Bloodlines also has some seriously eerie sequences.

IntPiPoMo_BL1
That’s gotta be a haunted house if there ever was one

Actually the quest giver flat out tells you that a ghost is making trouble in that old hotel, and your mission is to put an end to that.

What you don’t know is who the ghost is and why it can’t find rest. During your investigation you find more and more clues about what happened. Apparently a family of four stayed at the hotel for it’s grand opening, and due to jealousy – and maybe also some otherworldly reason – the father’s mental state got worse and worse. He – spoiler – eventually killed his family and set the hotel on fire. I found this image drawn by one of the kids to be the most disturbing clue:

IntPiPoMo_BL2

In the end you can put a stop to the father’s haunting, and his wife’s ghost can finally rest in peace. At least there’s that.

Next up is Batman: Arkham Asylum. We have seen so many versions of Batman’s origin story by now that it’s gotten pretty stale. In this game though it’s done quite nifty (and short). During the course of the story Batman gets drugged by Scarecrow a couple of times. Sometimes it makes his worst fears become (perceived) reality, at one time it forces him to relive his parents’ death. Visually this is done exceptionally well, and the most emotional realization of the scene I’ve seen to date.

IntPiPoMo_BAA

Path of Exile makes you fight lots of big bads during the course of its storyline. Among the most sinister is Piety of Theopolis, the right hand of the game’s former end boss Dominus.

When you first enter her lair in Act III, The Lunaris Temple, the set pieces make it abundantly clear that she’s really, really evil.

IntPiPoMo_PoE2
Yep, definitely evil.

I played a bit of Left 4 Dead 2 with a couple of friends after it came out. It wasn’t really all that scary, but it sported pretty much the highest gore factor I’d seen up to that point to compensate.

IntPiPoMo_L4D2
Rochelle and the guys having yet another bad day at the office

To end the post on a lighter note, here’s a shot of some rather unthreatening ghosts you’re probably familiar with:

IntPiPoMo_MI
Yo ho ho and a bottle of…grog?

IntPiPoMo picture count: 9 (this post); 26 (total)

Advertisements

Quo vadis, Blizzard?

I initially didn’t want to talk about this, and now I’m way late to the party. I realized that I need to get it out of my system though, so here goes. There will be bits of strong language in this one.

Seriously Blizzard, what the fuck?

I’m of course talking about BlizzCon and Blizzard’s unfathomable decision to present Diablo Immortal, a title for mobile devices, during the first and thus main presentation on their ‘mythic stage’ – and absolutely nothing else Diablo related.

Seriously, this is what they expected their hardcore fans, who had spent a good amount of time and money to be there, to get really excited about. It didn’t quite pan out as they seem to have imagined.

Well, who could’ve known, right? It’s not like the vast majority of people attending BlizzCon are used to playing high quality games on PC and crave only one thing: more of that, just bigger and better.

The assembled Diablo fanbase basically wanted to see one of the following things (or, preferably, all of them):

Diablo IV on PC; new content for Diablo III; a high quality remaster of Diablo II on PC.

Had Blizzard announced at least one of those after their Immortal thing, this would’ve been a wholly different story. Personally I wouldn’t have cared much about the former two, as Path of Exile sates my needs for a modern ARPG well enough, but I’d devour a good DII remaster, that’s for sure.

DII
It’s astonishing how much nostalgia fits into 800×600 pixels

This isn’t the first time Blizzard comes across as tone-deaf, indifferent and even arrogant towards their playerbase though. As I’ve said before their attitude of ‘we know better what you want than you do’ has effectively kept me from playing WoW when I maybe would’ve at least tried it out at some point otherwise.

Until now this arrogance seemed to have been limited to the people in charge of WoW, at least to me, but right now it’s hard to shake off the feeling that Blizzard as a whole has gone full ‘Shut the fuck up and just buy our shit’-mode.

You see, Starcraft II didn’t fare any better. I bought all three of its collector’s editions at the time, and I’d kill for new story missions. Instead we get more co-op heroes which, of course, cost money but add nothing storywise.

SC2
One of many great ‘holy crap’ moments during the campaign’s missions

Overwatch seems to be the only franchise that’s still handled by people with a healthy portion of love for their own game, which is mostly to ‘Jeff from the Overwatch Team’s credit. Sure, not everything’s perfect over there either, but, again, I can at least feel some kind of connection between the makers, the game and the players here.

Its monetization though…no thanks. I unfortunately have to admit that I bought some of their lootboxes during the game’s first year, but I don’t intend to do so ever again.

Overwatch 2016-08-26 23-57-21-479
My favourite bad guy looks best sporting his default look anyway

For a long time I’ve been one of those people who said ‘Yeah, some of this is bad, but the game is fun, so I just play and ignore everything else’.

Not anymore. During the last couple of years things went from bad to worse in terms of customer friendliness, and I’ve finally decided to draw the line. From now on I’ll boycott the worst offenders.

Yes, I might miss out on some stuff, but you know what? There are other games to play – too many, in fact – and other products to use.

Blizzard and Apple are the first companies who won’t squeeze another buck out of my wallet as long as they don’t manage to genuinely convince me that they value me as a customer again. If enough people do this maybe, just maybe, things might change again.

IntPiPoMo picture count: 3 (this post); 17 (total)

IntPiPoMo – putting the ‘Massive’ into MMOs

It’s been a highly debated question amongst gamers since the dawn of MMOs – when exactly has a multiplayer game earned the right to actually call itself ‘Massively Multiplayer’?

Personally I don’t care much, as long as the game is fun to play. Yet there’s no denying that there are games wearing the MMO moniker where in reality you hardly ever meet another player.

Today I’m going to share some gaming moments that truly put the Massive into the experience, for better or worse. As always, click to enlarge.

IntPiPoMo_TSW1

The Secret World is (or rather was) one of those MMOs where encountering large amounts of players was common pretty much only in it’s hub areas, like Agartha seen above. As long as you were out in the world you’d only rarely meet another soul. In my mind this was actually beneficial to it’s great, gloomy atmosphere, and I wouldn’t have wanted it any other way while questing.

Thankfully though, that loneliness went out the window whenever there were world bosses to fight.

IntPiPoMo_TSW2
What do you mean, ‘unfair’?

What looks like total mayhem…was exactly that. Shouts would go out in event chat when a boss had spawned (or was about to get summoned by players) and people would pile into the instance until it couldn’t hold any more. The fights itself were mostly a dance of doing as much damage as possible while continuously dodging the boss’s AoE attacks, many of which would one-shot you. I had to dial down my graphics to potato mode and still had a hard time to dodge or execute my rotations properly, but it was so much fun nonetheless. These were world bosses done right as far as I’m concerned.

IntPiPoMo_APB

Here a couple of clans had arranged a big racing event in APB Reloaded. I had participated in some races organized by my own clan before, which already were a lot of fun. In terms of player numbers this one beat everything else though, and the ensuing chaos was just terrific. My own car is somewhere in there, but I have no idea where exactly.

The rules and race course weren’t as clear and well thought out as they had been for our own races, and most of the time I just tried to tail other drivers who seemed to know where they were going.

IntPiPoMo_APB2
And this is how you dispose of your car when all is said and done

I had an absolute blast and wish such events would occur more often.

As it also doesn’t happen often that we have this many clan members online at the same time we also did a posing session of course.

IntPiPoMo_APB3
Say cheese…no, wait, you gotta look badass! No smiling!

Whenever EVE Online gets big headlines in gaming press it’s either because someone pulled a giant scam or theft, or a massive battle took place.

IntPiPoMo_EVE1

Here you see the biggest fight Lakisa and I found ourselves in the middle of so far. It wasn’t nearly as big as those headline battles, which had the upside of the server being more than capable of handling it without time-dilation or hiccups. Still, if I remember correctly there were well over 500 players in system and on grid, so compared to other games it was more than massive.

IntPiPoMo_Aion

Aion is one of the few MMOs I played on release day, and this is the first screenshot I took, right after logging in. All those players shared the experience with me, which unfortunately wasn’t all that pleasant. Somewhere in there an NPC is waiting to give players their first tasks, only that it took him minutes (!) to actually respond when you hailed him due to server strain. When I finally got the quest I couldn’t find even a single specimen of the creatures I ought to kill. It wasn’t a bug or somesuch, there were just too many players for far too few mobs, and it took ages to tag enough for getting the first quests done, even if you grouped up for it. Not fun.

So here we have three instances of many players being in the same place at the same time which, to me, were really great, and one where the high player density actually was to everyone’s detriment. What were your experiences with massive player numbers?

IntPiPoMo picture count: 7 (this post); 14 (total)

IntPiPoMo – Housing edition

I love housing in all kinds of games, especially MMOs. To me it’s much more than just a ‘decorating-minigame’. I like to have a place to come back to after an exciting adventure, kick back and, if the game (hopefully) allows it, show off the spoils one way or another. If it also has functionality like crafting workbenches or items that provide buffs or teleports it’s even better.

Here’s a quick rundown of some of the MMO housing I’ve had (or still have). As always, click to enlarge.

IntPiPoMo_Housing1

Ultima Online was my first MMO, and this small tower near Yew my first virtual home. Even with its three stories it was tiny on the inside, but I was very happy to have it. It served as my safe haven and storehouse, but also as a place to chill, craft, dye my clothes and stuff like that. To me it wasn’t just one optional feature of many, but an integral part of my¬†gameplay and a proper home.

intPiPoMo_Housing2

This is the little concert hall I arranged inside my medium Naboo house in Star Wars Galaxies. Except for the speakers and the armor I crafted everything you see here by hand, including the house itself.

IntPiPoMo_Housing3

This Everquest II rooftop garden in my Bruiser’s Qeynos manor is one of the coziest places I’ve yet managed to furnish. Unfortunately it doesn’t have any kind of functionality, so I rarely go up there. Still, I like it a lot.

IntPiPoMo_Housing5

This was our first home in ArcheAge, a small house by the lake in Two Crowns, just after finishing it’s construction. As with my tower in UO it’s living space was tiny, but we were still very happy with it. The little field with the aspen was also ours, and we later managed to convince the grapevine field’s owner to surrender it to us. With those combined we had a sizeable crop area right next to our house, which was very handy.

IntPiPoMo_Housing4

A couple months later I managed to fulfill my dream of having a large house right by the sea, which you can see here. The view and sounds from the patio were just amazing.

IntPiPoMo_Housing7

I never managed to have a proper house in Final Fantasy XIV (and I still think it’s too damn hard to get one), but my little apartement turned out quite nice and cozy, especially around christmas time.

IntPiPoMo_Housing6

I’m a bit torn on Black Desert Online’s housing. The blend of instanced and open world housing is pretty clever and works well, and the abodes themselves range from ok to spectacular. The fact that almost all good looking furniture comes exclusively from the cash shop bugs me greatly though. Still, it’s quite good overall and I’d rather take this than no housing whatsoever.

IntPiPoMo picture count: 7

Participating in IntPiPoMo 2018

My first full calendar year of blogging sure is a busy one. First there was Blaugust reborn, now International Picture Posting Month, or IntPiPoMo for short, has started.

IntPiPoMo2018

Chestnut over at Gamer Girl Confessions is again hosting the event, which has the goal of posting fifty images of one’s own creation during the month of November. These can be anything from photos to drawn pictures or game screenshots.

As I’ve said before I’m a big screenshot buff, so I shouldn’t have a hard time picking 50 nice ones to share. I might even throw in a couple vacation pictures, who knows.

So, yes, I’ve signed up to participate. Should you be interested to join in on the fun, here’s all you need to know.

Thanks to Chestnut for hosting the event! I’m looking forward to see lots of great pictures, and also anxious to get home and start sifting through my archives.