2018 in review

My only gaming-related resolution for this year was to stop playing stuff when it isn’t fun anymore, and I adhered to that. Looking back I can say that, yes, I indeed had more fun and less headaches with gaming overall due to that, so mission accomplished.

One consequence was that I alternated between games even more than I did in the past. While that’s not an inherently bad thing it means that I still haven’t found a proper home game.

That being said, for the last two and a half weeks I’ve played the heck out of Black Desert Online again after shelving it in April, and I’m having tremendous fun right now.

2019_BD1
To boldly go…where I hadn’t gone before. More on that soonish.

But let’s start from the beginning, shall we?

From January to April I played mostly Black Desert and EVE Online. In BDO I was very excited about the adventures that I had, and also about gathering, cooking and crafting. In EVE we had some great fights and participated in moon mining for the first time.

2019_EVE
But mostly we just kept shooting stuff

I also mused about randomness, player made music  and non-consensual PvP in MMOs.

In April I started to play Path of Exile again, which absolutely dominated my playtime until mid-August. I talked about how much fun I have playing summoner characters, playing the Incursion challenge league and things that I love about the game in general.

2019_PoE
I also killed Queen Atziri for the first time…only 4 1/2 years late

In June I celebrated my blog’s first birthday.

In August two things happened. One: the venerable Belghast revived Blaugust, and I signed up intending to reach the goal of posting every day during that month, which I managed to do. Two: I returned to Everquest II after a break of almost seven years. I fell in love with it again and wrote quite a bunch of posts about it since then.

2019_EQ2
The terrific ‘Crafting Epic 2.0’ netted me this sweet mount a couple weeks ago

During Blaugust I also talked about playing American Football, our participation in EVE’s Alliance Tournament and some more MMO-related stuff like level scaling, soloing and faction grinds.

In November International Picture Posting Month came along, and I posted a couple of themed screenshot collections.

During the year I also expanded my fledgeling columns Memorable Moments, where I share gaming related adventures I had that are special to me, and Stay awhile and listen, thoughts about music that I like.

As I said in the beginning I recently picked up Black Desert again, but I also still play EQII and EVE regularly.

The gaming industry in general and MMO industry in particular gave us a crapton of headscratchers and serious fuckups this year, I think more so than in any other year before. I don’t want to talk about that though, this is supposed to be a positive post after all.

Ok, well, I’ll just say this: yes, Blizzard, I indeed do have a phone, but that’s none of your goddamn business because in my opinion quality games and fucking phones don’t have anything to do with each other!

Anyway. I don’t really have any resolutions for 2019 except continuing to have fun doing what I love, and I feel exceptionally blessed that, barring any disasters happening to me, I’ll be able to do just that.

I wish you all a happy and above all healthy year 2019!

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IntPiPoMo – Bugs, glitches and other funnies

If you’ve played video games, especially MMOs, for any lenght of time you’ve probably encountered your fair share of things that didn’t work as intended. Getting stuck, falling through the world, physics going crazy, wrong or missing translation, what have you.

Sometimes it’s funny when stuff like that happens, but it can also be a bit annoying if it impedes your ability to, say, progress a quest or even continue to play at all.

Fortunately you don’t have to deal with such consequences if you just look at screenshots of those things happening to me. Yes, I went through all kinds of hardships so you don’t have to. You’re welcome.

IntPiPoMo_ArcheAge1
1998 called, it wants its graphics back

This happened to me regularly when I played longer stretches of ArcheAge. I don’t know if it was due to my graphics memory overflowing or whatever, but it looked funny. It kind of felt as if the game had spontaneously transformed into a retro version of itself.

IntPiPoMo_ArcheAge2
So this is what pushing up daisies actually looks like

Another one from ArcheAge, this time the old ‘falling through the world’ classic. After I’d dropped through an invisible hole in the ground I was treated to this rather surrealist view. I had to swim quite a stretch to reach solid ground again, but at least I could do so under my own power and didn’t need to wait until a GM got me out of there.

IntPiPoMo_EQII1
Again…?

Different game, same drill. This time Everquest II didn’t want me to walk on firm ground anymore and had me literally sink into nothingness.

Over in Path of Exile I tried to complete a couple of league-specific challenges while playing its Incursion League. Whenever you manage to tick one off you get an on-screen notification informing you about it. One day though, I got this:

IntPiPoMo_PoE1
Yes. No! Maybe… I don’t know. Can you repeat the question?

In 2010 my EVE Online client occasionally produced the weirdest glitches. The first time it happened I was convinced that my graphics card had just imploded.

IntPiPoMo_EVE3
Proof that drugs and gaming don’t mix well after all

Whatever the problem was, it looked completely different every time. I can’t remember if I reinstalled the client or if a patch came out to fix it, but until then I was treated to some really strange sights.

IntPiPoMo_EVE2
Holy crap, that’s Matrix code! I knew it!!!

I don’t remember the exact circumstances leading to the next one, but after some kind of teleport or other scripted movement in one of SWTOR’s operations (raid zones) my character remained in this pose. I had to /stuck myself to get out of it. Until then my guildmates had their laughs at my expense of course.

IntPiPoMo_SWTOR2
Guys, lend me a hand, will ya? Guys???

Lastly I have two shots for you that technically don’t belong here because they don’t show a bug or something like that. I’m including them anyway because I think they’re just really funny.

Behold my Final Fantasy XIV Dire Wolf mount.

IntPiPoMo_FFXIV
If you can unhinge your jaw like that go see your orthodontist right away

I was taking screenshots of my surroundings while my guild assembled for a raid in Everquest II when our Necromancer’s pet suddenly decided to photobomb me without warning.

IntPiPoMo_EQII2
OH HI THERE!!

I don’t know about you, but unscripted, hilarious stuff like that is the main reason why I love playing video games.

IntPiPoMo picture count: 9 (this post); 36 (total)

92!

Not very long ago I talked about having reached level 91 in Path of Exile, a level I’d never thought I might achieve in that game. Well…

PoE_Lvl92

Unfortunately there was so much going on – as you can see – that I didn’t manage to press the screenshot button while the golden beam of light announcing my awesomeness was still…err…beaming.

Anyway, the build is still a lot of fun, and the XP bar still keeps on moving. Not quite finished yet…

IntPiPoMo picture count: 1 (this post); 27 (total)

IntPiPoMo – Horror edition

I like it when games are a little scary. Or more than a little. Hence I’ve played quite a lot of horror games during the years, among others most Resident Evil issues, Dead Space, The Evil Within, F.E.A.R., and of course my all time favourite, Silent Hill.

Most of those games ran on various older consoles though, so I don’t have any screenshots.

Fortunately there are many PC games that also have some ‘scary’ in them, and naturally I’ve always been drawn to those too.

As a die-hard MMO player I have to start off with The Secret World of course. In terms of conspiracies, fairytales and horror it’s the mother of all MMOs.

IntPiPoMo_TSW

One of the coolest, spookiest places in the game – which is saying something – is the haunted amusement park in The Savage Coast. Here I’m taking a ride on its roller coaster. Of course I expected something to happen, but it gave me the chills nonetheless, and I jumped in my seat when that apparition lunged at me just as I was about to pass her.

The next one is from a quest in Tokyo. Imagine you’re sent into a parking garage to investigate something. It’s dark, it’s gloomy, and something’s clearly not right. You walk down the ramp to the next level when suddenly what little light’s there goes out. It’s pitch black, but not for long. Before you can decide what to do next a blood red light turns on and you’re greeted by this:

IntPiPoMo_TSW4
I didn’t watch any videos, I swear! I don’t even own a VCS player anymore…

Then there’s the James Bond-esque mini expansion A Dream to Kill, which towards the end has you investigate a nursery. Evidently something’s gone horribly wrong here.

IntPiPoMo_TSW3
Yeah, I think I’d rather leave now…

One of my favourite games of all time is Vampire Bloodlines. Despite being a buggy mess and looking anything but fresh even when it came out in 2004 it’s so great that I still play through it every couple of years. I guess I have to talk about it in more detail some time. Until then you might enjoy Rakuno’s walkthrough series of the game, if you don’t mind spoilers that is.

Anyway, Bloodlines also has some seriously eerie sequences.

IntPiPoMo_BL1
That’s gotta be a haunted house if there ever was one

Actually the quest giver flat out tells you that a ghost is making trouble in that old hotel, and your mission is to put an end to that.

What you don’t know is who the ghost is and why it can’t find rest. During your investigation you find more and more clues about what happened. Apparently a family of four stayed at the hotel for it’s grand opening, and due to jealousy – and maybe also some otherworldly reason – the father’s mental state got worse and worse. He – spoiler – eventually killed his family and set the hotel on fire. I found this image drawn by one of the kids to be the most disturbing clue:

IntPiPoMo_BL2

In the end you can put a stop to the father’s haunting, and his wife’s ghost can finally rest in peace. At least there’s that.

Next up is Batman: Arkham Asylum. We have seen so many versions of Batman’s origin story by now that it’s gotten pretty stale. In this game though it’s done quite nifty (and short). During the course of the story Batman gets drugged by Scarecrow a couple of times. Sometimes it makes his worst fears become (perceived) reality, at one time it forces him to relive his parents’ death. Visually this is done exceptionally well, and the most emotional realization of the scene I’ve seen to date.

IntPiPoMo_BAA

Path of Exile makes you fight lots of big bads during the course of its storyline. Among the most sinister is Piety of Theopolis, the right hand of the game’s former end boss Dominus.

When you first enter her lair in Act III, The Lunaris Temple, the set pieces make it abundantly clear that she’s really, really evil.

IntPiPoMo_PoE2
Yep, definitely evil.

I played a bit of Left 4 Dead 2 with a couple of friends after it came out. It wasn’t really all that scary, but it sported pretty much the highest gore factor I’d seen up to that point to compensate.

IntPiPoMo_L4D2
Rochelle and the guys having yet another bad day at the office

To end the post on a lighter note, here’s a shot of some rather unthreatening ghosts you’re probably familiar with:

IntPiPoMo_MI
Yo ho ho and a bottle of…grog?

IntPiPoMo picture count: 9 (this post); 26 (total)

Return of the Firestarter

I hadn’t played any of my non-summoner characters for quite a while in Path of Exile, the main reason being that summoners are just so much fun.

However there are some things I’d rather do with a different type of character. Also, a change of playstyle every now and then keeps things from becoming boring.

So I decided to brush the dust off my level 85 Marauder. I didn’t quite know what to do with him though. Until now I’d always just specced back into his old build that I’d used for over four years and that was quite fun. Unfortunately that build isn’t really viable in today’s endgame content. A couple months ago I tried to do the Eternal Labyrinth with him and couldn’t even beat the first Izaro fight due to lack of damage output.

I did what I always do in this situation: I went to the Classes / Builds forums and browsed various build guides looking for an inspiration. My old build had had a fire theme going and I really wanted to retain that, so I specifically looked out for builds using Molten Strike, a skill that was introduced after I had settled on Infernal Blow back in the day, which seems to be a strong choice if you want to go melee in the current meta.

After a while I stumbled upon a build that not only sounded pretty strong and fun to play, it also utilizes two copies of a unique weapon I just recently found when I killed the Elder (for the first time even): Nebuloch.

PoE_Nebuloch1
I’d rather bugger off than let that thing hit me. Yuck!

When I found it I thought “Well, the bonuses are nice and all, but no way I’m working around that drawback, how’s that even possible?”. Which again shows that I’m not very good at theory crafting, because of course it’s possible. Did I mention that the build dual-wields those bad boys?

The trick is to use items and skill tree abilities that give you a truckload of passive life regeneration in combination with a high fire resistance (which mitigates a lot of that damage, a fact I hadn’t even thought of). That way you can fully benefit from those nice bonuses and don’t even notice the drawback.

So I went to work. Building the passive tree was easy enough, but almost all of the character’s items and gems had to be replaced, and since I don’t have everything the guide suggests at my disposal (and some pieces are quite expensive to trade for too) I had to find substitutions. For starters it works pretty well though. He regenerates almost 600 life per second at the moment, while taking a maximum of about 336 damage per second from Nebuloch.

What I also had to do was complete the Labyrinth once to change his Ascendancy class. He was a Juggernaut before, but for this build the Chieftain is the class of choice.

PoE_Nebuloch4
I am the god of hellfire, and I bring you…

In hindsight it would’ve also been the class of choice for my old build, but, yeah. I’m bad.

For changing your Ascendancy it doen’t matter which difficulty you run the lab on, so I went for Cruel, which is level 55. Although the build is far from finished it went without problems.

And I have to say, Molten Strike really is a great skill. It’s strenght is that while it’s a single target skill it also has an AoE-component in the form of magma balls covering the ground near the initial impact, which can also hit your main target for extra damage. This makes it equally great for clearing packs and killing bosses, you don’t actually need two different skills. I just swap out one support gem depending on the situation.

PoE_Nebuloch2
This is the more-AoE-setup, obviously.

Now I also have a couple of specific goals to persue: get a second Nebuloch, get the rings and a couple of other items suggested in the guide, beat Eternal Lab for those last two ascendancy points.

And get a good looking skin for the maces. Nebuloch doesn’t have it’s own 3D art yet, and the default one-handed mace looks pretty unimpressive even with a fire effect applied to it:

PoE_Nebuloch3
Big man, short…stick.

I’m having much fun already and have done maps up to tier 6 without problems. I’m looking forward to playing the build in it’s full glory. Thanks to FJ for the great guide!

Reaching new heights

The other day this happened in Path of Exile:

PoE_Lvl91

This is the highest level any of my PoE characters has ever reached. I used to regard level 88 or so as ‘max level’ for my characters, with 90 as a distant, long-time (but rather unrealistic) goal.

How different things can look when you have a build that’s powerful enough to make tier 8+ maps a breeze and sturdy enough to die only very rarely. Sky’s the limit, hell yeah!

Reaching level 90 a while ago was an even bigger milestone for me though, because that was an alltime-record in more than one regard: highest level in PoE, but also highest level in any ARPG ever.

My most played and highest-level character before PoE was my Sorceress in Diablo II.

Diablo2_Sorc
Rocking Tal Rasha’s Wrappings, one of DII’s high-end sets

I played in ‘Closed Battle.Net’ which means that the characters were saved server-side instead of client-side, and if you didn’t log in they were deleted after three months. I obviously failed to do so at some point, and that was that. Made me pretty sad to be honest, but it had become quite a chore to log in all those characters regularly (I had three accounts full of mules alone), and I didn’t really play anymore at the time. Oh well.

Anyway, level 89 had already been a pretty huge achievement for me, although a big round 90 would’ve looked much better of course.

Now I got that 90, and even surpassed it by one. We’ll see how far this can go.

A new flavour of summoner

Yeah, I couldn’t resist for long. Alongside Path of Exile’s new challenge league came quite a few changes to the passive tree, so as I had expected we all got a free reset. I seized that opportunity to change my Incursion-character’s build to a different kind of summoner centered around the unique helmet The Baron.

PoE_Baron
Live and let die indeed seems like a good PoE-motto to me

As you can see having as much strenght as possible is the name of the game. It gives you more zombies, boost your minions’ melee-damage, and if you manage to hit 1k strenght your zombies’ attacks leech life to you.

The summoner build I played until now was rather squishy and I died more often than I would have liked, so I definitely wanted that last bonus. It’s not easy to get that much of any one stat though. Fortunately the game provides a bunch of different means to get there.

Wearing items with strenght on them is obviously the most straightforward way.

PoE_STRitems

Rare items are utilized to provide much needed life and resists, since those are in scant supply on most unique items. The uniques give significant bonuses to strenght, but also supplement the build nicely with an additional skeleton, life regeneration as well as a lot of dexterity and intelligence.

The latter is important because in order to level up all skill and support gems used in the build the other two stats can’t be neglected. Especially intelligence needs some love considering that a couple of the passive tree jewels also used to reach 1k strenght do this at its expense:

PoE_Strenght
Need…more…strenght!!!

I’m just over 1k now with enough int and dex to make everything work. The life leech from the zombies is very noticable and makes surviving much easier, as does the fact that I’m wearing actual armor instead of energy shield items this time around.

Offensively the build absolutely rocks. I have 13 zombies and a maximum of 12 skeletons. Since I summon three skellies with each cast I’m at the maximum pretty quickly, and their damage output is tremendous. The zombies are socketed into The Baron, the skeletons into a five-link chest, so there’s still room for improvement. The fact that I leveled from 87 1/2 to 89 in just two days is a testament to the clearspeed the build already has in it’s current state.

Also helping with that are the spectres that I use. Monkeypower!

PoE_Monkeys
I call them Bud and Terrence

They don’t do much damage by themselves, but that’s not their purpose anyway. One uses a warcry that gives frenzy charges to surrounding allies, making them run and attack faster as well as do more damage, the other’s warcry gives power charges which increase crit chance. When supported with a Blood Magic gem, which makes a skill cost life instead of mana, they spam their warcries constantly as long as there are enemies in range.

PathOfExile_x64 2018-09-26 14-08-22-404
My army and me, pumped to the eyeballs with charges

The build is so much fun to play! It still has all aspects that I find great about summoners, namely that I don’t need to kill the monsters all by myself, yet I still have my hands full with directing and supporting my minions. Sure, in lower level areas I can casually stroll about and watch everything around me die, but on high level maps I have to be on the ball and can still die myself if I’m not careful.

What the build doesn’t have is the clunkiness and rather slow ramp up that my previous iterations of summoners had. I’m really happy with it.

Here’s her passive tree at level 89 with all points spent:

PathOfExile_28-09-18_BaronLvl89