So I come home from a 12-day vacation and the MMO-gaming world has pretty much turned on it’s head. Huh.
Pearl Abyss is buying CCP Games. Since I play EVE Online and intend to continue to do so I hope this will be good for the game. There’s much doom and gloom going round of course. I prefer to share Wilhelm’s more upbeat view. Also, in my opinion Black Desert’s cash shop isn’t as P2W-heavy as many people claim it to be. I didn’t aim for being competitive in PVP though, so what do I know. We’ll see.
A billionaire doctor has invested in Daybreak. Any news concerning Everquest II that’s not decidedly good news makes me very nervous right now. I just fell in love with the game again and would very much like to make up for lost time as long as I can. A shutdown announcement would be heartbreaking. Bhagpuss is cautiously optimistic, and I hope he’s right.
The game was on my radar since I first saw it’s brilliant gamescom ’11 trailer. It’s funny, it’s action-packed, it has Sci-Fi and Western style…it’s basically Firefly. What’s not to like?
Obviously a render trailer like that doesn’t tell you anything about how a game actually plays. Once details about the general gameplay direction became known I started to doubt if this was going to be a game for me: a themepark with action combat and ‘hardcore endgame’. This is what the devs themselves said about their raids:
How hardcore are our raids? So hardcore that they floss with BARBED WIRE!!!
Despite my fondness of playing solo I do like raids. The more people the better. I went from 24-man raids in EQII to 8-man raids in SWTOR and was like ‘this is no raid, this is a group with two extra people’.
My EQII raiding days have taught me one thing though: it’s hard to find enough players of compatible playstyles, skill levels, goals and schedules for raid groups that big. Even if you do find those people, keeping them all engaged and happy for a period of time isn’t just hard…it’s fricking impossible.
So how does the prospect of 40-man raids with super high difficulty sound? Awesome in theory if you do like that sort of thing, but very much at odds with reality.
Once I had read about ‘attunement‘ I definitely knew Wildstar was not for me.
It’s a shame, because I would have very much liked to at least check out it’s player housing. More than a few call it the best they’ve experienced.
Which makes me wonder, again, who exactly the game was meant for.
I have never, ever, met a player whom I’d call at least semi-hardcore who was into housing and other kinds of ‘fluff’. Those people want their game’s devs to do one thing only: design more dungeons and raids. Everything else is deemed a waste of time and resources. From their point of view it’s understandable.
Statistics show that they are a minority though. A vocal minority for sure, but still a minority. Enough to pay the bills for a AAA MMO? Apparently not.
And so it goes. It’s sad because the game has a lot going for it. I think I’d have liked the setting, style, music and non-hardcore features very much.