Yes, this is indeed going to be yet another “I really think dailies are the worst feature ever added to video games”-post. It’s not like I’ve talked about it enough already, is it?
The thing is, I feel it just bears repeating. Incentives to do the same stuff over and over – combined with a heavy dose of Fear Of Missing Out – day after day, week after week, manage to sour me on even the greatest of games.
Case in point: Genshin Impact.
I have played Genshin Impact every day for just over ten months now. Mainly because it is an awesome and fun game, make no mistake. However, for the last couple of weeks I wasn’t feeling it and would most likely have taken a break, were it not for all the stuff that I need to do every day.
Of course I don’t actually need to do any of these things, not really, but the game has conditioned me to feel like I do. Hence, despite not being in the mood, I had quite the routine going. Every fricking day.
In the morning, before work:
- Log in and claim the daily Primogem stipend (works like a monthly subscription for five bucks)
- Go to the alchemy table and craft Resin into Condensed Resin
- Visit the adventurer’s guild, collect expedition rewards and send characters off to do new expeditions
- Visit the blacksmith and craft some crystals into weapon XP mats
And in the afternoon or evening:
- Log in and claim finished XP mats from the blacksmith
- Craft some more Condensed Resin
- Decide what to do with said Resin, then run some domains, ley lines or bosses to spend it
- Visit the teapot and claim realm curreny and friendship XP
- Claim battle pass rewards
In addition there are some weekly tasks that I usually took care of right at the start of the week or, if not, on the weekend:
- Kill the four weekly bosses
- Do three bounties and three requests for one of the cities
- Tick off some more battle pass weeklies like “Spend 500k Mora”
Now, I’m not saying doing any of this is unpleasant per se. It’s not. It’s just always the same, and I don’t feel like doing it right now but do it anyway so as to not miss out on the rewards. Also, all of this takes time. Time I’d currently rather spend doing something else.
There have been days lately when I came home from work eager to play Warframe, only that I “had to do” the Genshin stuff first, and once I was done with that I wasn’t in the mood to play anything anymore.
This stops now.
As of today I’m taking a cold turkey kind of break from Genshin Impact, because I just have to. I don’t want the game to sour on me for good. I’d much rather wait for my desire to play and enjoy the game to return, and then have fun with it again.
Obviously all of this means that without those incentives to log in I would have stopped doing so a couple of weeks earlier than I actually did, which is exactly why they exist in the first place of course.
However, I still doubt that enticing players to keep logging in regularly in this manner is actually beneficial for a game and its makers long-term. If I stop playing a game that I really like for a while because I just need a little change of scenery, chances are I’ll be back sooner rather than later, probably with much renewed vigor to boot.
If I stop playing because I’m fed up with it though…who knows whether I’ll be back at all.
Blaugust 2021 post count: 6
5 Replies to “Oh boy, here we go again…”
I like dailies that work like GW2’s or EQI’s, where there’s a pool of possible activities, all of which are things you might reasonably end up doing in a normal play session anyway, and each day the game randomly selects a subset of them. That way they’re never exactly the same and a lot of them you’ll just tick off even without trying. I also like genuine login dailies that give you stuff just for turning up.
The kind of dailies you describe, though, where you have to do something you otherwise would never do and its the same every day – especially if you also have to go somewhere in-game and interact with an NPC or an object to do it – those I can’t stand. I’ll do them for a short while when I first come across them but after a few days I just ignore them altogether.
@Bhagpuss – Dailies and weeklies in Warframe also work like you said, a pool of more or less normal activities. I don’t mind those either, in fact I mostly enjoy doing them. What’s more, as they don’t give individual rewards, just points for a kind of battle pass system, it absolutely isn’t necessary to do them all, so you can just do those you enjoy.
I’m torn on login dailies. It’s nice to get something for basically nothing, but I still don’t like to feel “forced” to log in when I actually don’t want/need to.
Play enough games with dailies and you’ll end up weaning off them easily enough, or you’ll lose the entire day to chasing dailies in each and every game.
What’s the mentality behind the behavior anyway? FOMO, not wanting to get left behind, still wanting to accrue things in case you return. But you’re already losing out daily by not playing and not accruing all the currency and rewards a daily player of the game gets. So I guess, to not lose out, better play daily.
But then, a daily player who plays 12 hours in the game will get MORE rewards than playing 3 hours! So better play 12 hours also to catch up. Then there are those who literally no-life the game for all the hours they aren’t sleeping and then some, better catch up with those too!
Then again, those who no-life THIS game for all the hours they aren’t sleeping have lost out in all these other games because they’ve missed the dailies and the rewards in these other games. Better have multiple games open to multitask, I guess.
At some point, the absurdity of the matter will overwrite the FOMO. If one’s current focus is something, then that’s where you’re gaining in and everything and everywhere else you are losing out. That’s how it goes.
As for the innocent dailies themselves, I rather like them if not overwritten by a FOMO mentality. They can serve as a useful directive guide for current players who haven’t made any goals of their own, like a challenge someone else has set you to try doing this and that. The point is to suggest activities to try for people who are actively playing the game. That other people use them to cling onto something which they’ve already lost passion or interest for, well, that’s more the player having a difficult time letting go.
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@Jeromai – I agree on the absurdity of the matter and that, ultimately, we as players are the ones responsible for our actions.
However, I’m not quite sold on the idea of dailies as a well-intended form of guidance.
I mean, yeah, there are games where they do work like that – see Bhagpuss’ good examples or Warframe – and that’s probably also where the concept of dailies originally came from. Those I can get behind, and I can even enjoy them.
But in my opinion the vast majority of games nowadays use them very deliberately to make you feel FOMO and keep you logging in, whether you actually enjoy it or not. More often than not I find these to be of the busywork variety that lose their appeal rather quickly.