About Necramechs, archguns and profit takers

You didn’t think making progress with the Railjack system in Warframe was as easy as just using the Railjack, did you? Well, I did. Silly me.

First of all, as space mission goals always require someone to disembark the ship at some point it seems reasonable to also have an Archwing that can take a beating and some good weaponry to go alongside it. It’s not strictly necessary, but definitely a big convenience.

I already had an Amesha class archwing at the ready, but was still using the default gun that came with the newbie model way back when I earned my first wings. Suffice it to say that it’s not very good. Now, getting hold of a better shooter wasn’t the issue, but leveling it up? Man, that stuff takes a lot of time, and archwing missions aren’t exactly fun either.

Hold on a sec though, wasn’t there some gadget or other enabling players to use heavy guns on the ground too?

Hell yeah, THAT’S what I’m talking about!

Turns out there is, but I didn’t have it yet, and of course it isn’t something you can just buy.

Some more googling revealed that in order to get my hands on the “Archgun Deployer” I had to do the first three quests of a chain that I hadn’t even started up to that point. The reason: those quests lead up to the big boss-fight in the Orb Vallis on Venus, the boss in question being the Profit-Taker Orb.

Whatever profits this thing takes, they must be huge…Bobby, is that you?

The first two quests were no biggie, the third however pits players against the big bad itself, albeit in a somewhat easier version compared to the grand finale that awaits aferwards.

Easier it may be, but I got my ass handed to me regardless the first couple of times I tried. It wasn’t so much that I didn’t do enough damage, I just couldn’t take the beating the boss and its seemingly countless henchmen continuously dished out.

Back to the drawing board. Fortunately one guide I found suggested an Inaros build that’s supposed to be pretty much immortal, exactly what I was looking for. I already had the frame and all recommended mods on hand, so I tried it and I’m happy to report that it really is as sturdy as advertised. I will most definitely use this build for other stuff too now.

No Formas invested, empty slots, mods only partially leveled…doesn’t matter at all

This actually reduced the fight’s difficulty to just over ‘walk in the park’ level, and just like that I was done with the quest. I didn’t hang around to also try the real fight though. Once I’d received my reward I went and used the usual quick-leveling methods to get my new archgun up to 30, and that was that. For now. Once crossplay is here the Profit-Taker and I will meet again!

With my newly acquired and leveled weaponry I went back to doing Railjack missions. But wait, what’s that? A new (to me) mission type named Orphix? Oh well, how hard can it be?

You already know where this is going. Turns out that, while again not strictly necessary, having a Necramech is highly advisable for these missions.

A what now?

Hey, what are you looking at?

Necramechs were introduced last year alongside the Heart of Deimos update. In the game’s lore they are old war machines predating the conception of Warframes, and players can acquire their very own to use in all open world zones and Orphix missions by doing various bounties (which is a mission type) in the Cambion Drift and raising their reputation with the locals.

I don’t like faction grinds all that much, so of course I hadn’t done this yet. Le sigh.

However, as is most often the case with these things (if they’re balanced properly, which, in Warframe, they usually are after a couple rounds of fixes), what looked like an insurmountable heap of work at first glance didn’t actually take all that long. After doing maybe two dozen bounties above and below the ground as well as some mining, fishing and hunting I was able to buy the needed blueprints, then build the sub-components and, finally, the finished Voidrig class Necramech.

Feels like playing Battletech all over again, which ain’t a bad thing at all

Now I’ve got to level up that thing too. It’s slow going, but I gotta say stomping around and shooting stuff with it is pretty fun, and I can already feel that it will be quite powerful once I’ve modded it and its armaments properly.

At which point I will finally be able to do what I set out to do: successfully play any and all Railjack missions.

Or will I? In Warframe you never know.

Blaugust 2021 post count: 4

4 Replies to “About Necramechs, archguns and profit takers”

  1. I was about to unlock Necramechs and Helminth last fall when my graphics card began failing. I waited for prices to come down, but they never did, so I finally bit the bullet and bought a new one back in May at the inflated prices. The computer doesn’t crash when the vidcard gets a little stress on it anymore, but I’ve gotten so out of the habit of playing that I still haven’t done any of the things that I’d planned to do last October. Someday perhaps….. πŸ˜‰

    Liked by 2 people

  2. You may have wasted some time (but it sounded like you had at least a bit of fun) but you’ve surely entertained at least one reader with this tale πŸ™‚

    Also too bad I somehow have zero interest in Warframe, and not the capacity to try it out, really…

    Liked by 2 people

  3. @Nogamara – I had quite a lot of fun, actually, and thanks! πŸ™‚

    To be honest, I wasn’t all that interested in the game either when I started two years ago – I really only tried it out because I learned that it has housing (kind of) and a Guitar Hero like minigame – but it gripped me right from the start, and it’s definitely become one of my favourite games of the last 15 or so years.

    Liked by 1 person

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