Breaking new grounds in EVE Online

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Reading Wilhelm’s tales about the various special interest groups (SIGs) he’s been in over the years as a member of The Imperium has always made me feel a little bit envious.

Instead of always doing stuff at alliance- or even coalition-level those groups are a bit more specialized, which, I imagined, can give their members a somewhat greater sense of purpose. They are also smaller, naturally, so people get to know each other better and possibly become more of a close-knit group and thus a more efficient fighting force.

Of course you can’t really compare Goons to NCDot – or any other alliance for that matter – but I always thought it would be cool if we had that kind of thing too.

Now, we do have regular activities on corp-level in Blank Space. Those are mostly done in cooperation with some out-of-alliance entities though, which unfortunately makes them feel even more anonymous to me than basic alliance stuff.

Lo and behold, as if someone had read my mind, about two weeks ago the founding of a SIG was announced, open to all NCDot-members. Conceived and led by Killah Bee the idea is to give interested pilots access to an exciting and, for many of us, new type of content: fighting over wormhole-space (w-space).

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A wormhole daring us to jump into the unknown

Wormholes have been a part of New Eden for many years now, but I think it’s safe to say that the majority of players has only ever utilized them as a faster means of travel, if that.

The thing is, if low- and nullsec are EVE’s wild west, w-space is basically hell’s precipice.

Systems in w-space are not accessible by normal means of travel, namely via stargates or jump drives. They can only be entered or left through a wormhole – hence the name. Inconveniently those things aren’t always at the same place though, and they don’t always lead to the same destination either. After a certain total mass of ships has gone through in either direction a wormhole collapses, and even if left alone they vanish after a certain amount of time.

Wormholes also don’t show up on your overview unless you’re already on grid with them, so if you don’t have one bookmarked you have to use scan probes to find it. No probe launcher equipped? Well, good luck getting back to known space (k-space) again.

Yes, you can actually get stuck in w-space. If you can’t get out by yourself and don’t have help you might be forced to self-destruct. It’s an option that always remains, but depending on your ship’s and pod’s value that might hurt quite a lot.

On the other hand, if there’s a fight going on in there and someone else destroys your pod you’ll wake up in k-space too and might not be able to get back in to help your mates.

It’s a complicated matter to say the least. As usual EVE Uni has an extensive guide if you’d like to know more.

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Due to all this life in w-space is a wholly different beast than anywhere else in New Eden. Nullsec-residents like us and ‘wormholers’ have pretty much nothing in common, which is what our new SIG is all about: getting fights on a smaller scale while using completely different ships, fittings and tactics than those we’re all so very used to.

This past weekend we had our first deployment. A 100-odd strong corporation living in a C4 w-system was chosen as our target, and our goal was to evict them from that system and loot all their stuff. Such is life in New Eden, no?

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Our main object of desire, not yet knowing what was to come

Stay tuned for debriefing.

Blapril 2020 post count: 1

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