I like it when games are a little scary. Or more than a little. Hence I’ve played quite a lot of horror games during the years, among others most Resident Evil issues, Dead Space, The Evil Within, F.E.A.R., and of course my all time favourite, Silent Hill.
Most of those games ran on various older consoles though, so I don’t have any screenshots.
Fortunately there are many PC games that also have some ‘scary’ in them, and naturally I’ve always been drawn to those too.
As a die-hard MMO player I have to start off with The Secret World of course. In terms of conspiracies, fairytales and horror it’s the mother of all MMOs.
One of the coolest, spookiest places in the game – which is saying something – is the haunted amusement park in The Savage Coast. Here I’m taking a ride on its roller coaster. Of course I expected something to happen, but it gave me the chills nonetheless, and I jumped in my seat when that apparition lunged at me just as I was about to pass her.
The next one is from a quest in Tokyo. Imagine you’re sent into a parking garage to investigate something. It’s dark, it’s gloomy, and something’s clearly not right. You walk down the ramp to the next level when suddenly what little light’s there goes out. It’s pitch black, but not for long. Before you can decide what to do next a blood red light turns on and you’re greeted by this:
Then there’s the James Bond-esque mini expansion A Dream to Kill, which towards the end has you investigate a nursery. Evidently something’s gone horribly wrong here.
One of my favourite games of all time is Vampire Bloodlines. Despite being a buggy mess and looking anything but fresh even when it came out in 2004 it’s so great that I still play through it every couple of years. I guess I have to talk about it in more detail some time. Until then you might enjoy Rakuno’s walkthrough series of the game, if you don’t mind spoilers that is.
Anyway, Bloodlines also has some seriously eerie sequences.
Actually the quest giver flat out tells you that a ghost is making trouble in that old hotel, and your mission is to put an end to that.
What you don’t know is who the ghost is and why it can’t find rest. During your investigation you find more and more clues about what happened. Apparently a family of four stayed at the hotel for it’s grand opening, and due to jealousy – and maybe also some otherworldly reason – the father’s mental state got worse and worse. He – spoiler – eventually killed his family and set the hotel on fire. I found this image drawn by one of the kids to be the most disturbing clue:
In the end you can put a stop to the father’s haunting, and his wife’s ghost can finally rest in peace. At least there’s that.
Next up is Batman: Arkham Asylum. We have seen so many versions of Batman’s origin story by now that it’s gotten pretty stale. In this game though it’s done quite nifty (and short). During the course of the story Batman gets drugged by Scarecrow a couple of times. Sometimes it makes his worst fears become (perceived) reality, at one time it forces him to relive his parents’ death. Visually this is done exceptionally well, and the most emotional realization of the scene I’ve seen to date.
Path of Exile makes you fight lots of big bads during the course of its storyline. Among the most sinister is Piety of Theopolis, the right hand of the game’s former end boss Dominus.
When you first enter her lair in Act III, The Lunaris Temple, the set pieces make it abundantly clear that she’s really, really evil.
I played a bit of Left 4 Dead 2 with a couple of friends after it came out. It wasn’t really all that scary, but it sported pretty much the highest gore factor I’d seen up to that point to compensate.
To end the post on a lighter note, here’s a shot of some rather unthreatening ghosts you’re probably familiar with:
IntPiPoMo picture count: 9 (this post); 26 (total)