It’s been a highly debated question amongst gamers since the dawn of MMOs – when exactly has a multiplayer game earned the right to actually call itself ‘Massively Multiplayer’?
Personally I don’t care much, as long as the game is fun to play. Yet there’s no denying that there are games wearing the MMO moniker where in reality you hardly ever meet another player.
Today I’m going to share some gaming moments that truly put the Massive into the experience, for better or worse. As always, click to enlarge.
The Secret World is (or rather was) one of those MMOs where encountering large amounts of players was common pretty much only in it’s hub areas, like Agartha seen above. As long as you were out in the world you’d only rarely meet another soul. In my mind this was actually beneficial to it’s great, gloomy atmosphere, and I wouldn’t have wanted it any other way while questing.
Thankfully though, that loneliness went out the window whenever there were world bosses to fight.
What looks like total mayhem…was exactly that. Shouts would go out in event chat when a boss had spawned (or was about to get summoned by players) and people would pile into the instance until it couldn’t hold any more. The fights itself were mostly a dance of doing as much damage as possible while continuously dodging the boss’s AoE attacks, many of which would one-shot you. I had to dial down my graphics to potato mode and still had a hard time to dodge or execute my rotations properly, but it was so much fun nonetheless. These were world bosses done right as far as I’m concerned.
Here a couple of clans had arranged a big racing event in APB Reloaded. I had participated in some races organized by my own clan before, which already were a lot of fun. In terms of player numbers this one beat everything else though, and the ensuing chaos was just terrific. My own car is somewhere in there, but I have no idea where exactly.
The rules and race course weren’t as clear and well thought out as they had been for our own races, and most of the time I just tried to tail other drivers who seemed to know where they were going.
I had an absolute blast and wish such events would occur more often.
As it also doesn’t happen often that we have this many clan members online at the same time we also did a posing session of course.
Whenever EVE Online gets big headlines in gaming press it’s either because someone pulled a giant scam or theft, or a massive battle took place.
Here you see the biggest fight Lakisa and I found ourselves in the middle of so far. It wasn’t nearly as big as those headline battles, which had the upside of the server being more than capable of handling it without time-dilation or hiccups. Still, if I remember correctly there were well over 500 players in system and on grid, so compared to other games it was more than massive.
Aion is one of the few MMOs I played on release day, and this is the first screenshot I took, right after logging in. All those players shared the experience with me, which unfortunately wasn’t all that pleasant. Somewhere in there an NPC is waiting to give players their first tasks, only that it took him minutes (!) to actually respond when you hailed him due to server strain. When I finally got the quest I couldn’t find even a single specimen of the creatures I ought to kill. It wasn’t a bug or somesuch, there were just too many players for far too few mobs, and it took ages to tag enough for getting the first quests done, even if you grouped up for it. Not fun.
So here we have three instances of many players being in the same place at the same time which, to me, were really great, and one where the high player density actually was to everyone’s detriment. What were your experiences with massive player numbers?
IntPiPoMo picture count: 7 (this post); 14 (total)