However there are some things I’d rather do with a different type of character. Also, a change of playstyle every now and then keeps things from becoming boring.
So I decided to brush the dust off my level 85 Marauder. I didn’t quite know what to do with him though. Until now I’d always just specced back into his old build that I’d used for over four years and that was quite fun. Unfortunately that build isn’t really viable in today’s endgame content. A couple months ago I tried to do the Eternal Labyrinth with him and couldn’t even beat the first Izaro fight due to lack of damage output.
I did what I always do in this situation: I went to the Classes / Builds forums and browsed various build guides looking for an inspiration. My old build had had a fire theme going and I really wanted to retain that, so I specifically looked out for builds using Molten Strike, a skill that was introduced after I had settled on Infernal Blow back in the day, which seems to be a strong choice if you want to go melee in the current meta.
After a while I stumbled upon a build that not only sounded pretty strong and fun to play, it also utilizes two copies of a unique weapon I just recently found when I killed the Elder (for the first time even): Nebuloch.
When I found it I thought “Well, the bonuses are nice and all, but no way I’m working around that drawback, how’s that even possible?”. Which again shows that I’m not very good at theory crafting, because of course it’s possible. Did I mention that the build dual-wields those bad boys?
The trick is to use items and skill tree abilities that give you a truckload of passive life regeneration in combination with a high fire resistance (which mitigates a lot of that damage, a fact I hadn’t even thought of). That way you can fully benefit from those nice bonuses and don’t even notice the drawback.
So I went to work. Building the passive tree was easy enough, but almost all of the character’s items and gems had to be replaced, and since I don’t have everything the guide suggests at my disposal (and some pieces are quite expensive to trade for too) I had to find substitutions. For starters it works pretty well though. He regenerates almost 600 life per second at the moment, while taking a maximum of about 336 damage per second from Nebuloch.
What I also had to do was complete the Labyrinth once to change his Ascendancy class. He was a Juggernaut before, but for this build the Chieftain is the class of choice.
In hindsight it would’ve also been the class of choice for my old build, but, yeah. I’m bad.
For changing your Ascendancy it doen’t matter which difficulty you run the lab on, so I went for Cruel, which is level 55. Although the build is far from finished it went without problems.
And I have to say, Molten Strike really is a great skill. It’s strenght is that while it’s a single target skill it also has an AoE-component in the form of magma balls covering the ground near the initial impact, which can also hit your main target for extra damage. This makes it equally great for clearing packs and killing bosses, you don’t actually need two different skills. I just swap out one support gem depending on the situation.
Now I also have a couple of specific goals to persue: get a second Nebuloch, get the rings and a couple of other items suggested in the guide, beat Eternal Lab for those last two ascendancy points.
And get a good looking skin for the maces. Nebuloch doesn’t have it’s own 3D art yet, and the default one-handed mace looks pretty unimpressive even with a fire effect applied to it:
I’m having much fun already and have done maps up to tier 6 without problems. I’m looking forward to playing the build in it’s full glory. Thanks to FJ for the great guide!