EQII quest types if wish every MMO had

Ever since WoW set lots of genre standards quests have become the de facto means for progressing your character in most themepark-MMOs and even some sandboxes. You don’t just go forth and kill Orcs, gather shrubs or whatever because you want to, but because some NPC tells you to.

Players are supposed to be busy for as long as possible, so lots and lots of quests are needed. Quantity often trumps quality in terms of quest design due to this. It’s become so bad over time that there’s a well known trope for boring busywork-quests: ‘Kill 10 rats’.

10Rats
In case you don’t know The Noob yet, it’s hilarious!

Fortunately not all quests are like this. Everquest II has a lot of variety, and also some types of quests I haven’t seen in any other MMO yet. Which is a shame because I think these are pretty great, although they, too, are mainly meant to keep you busy.

Here are some examples.

Lore and Legend quests

For nearly every creature type in EQII there’s a corresponding L&L quest. They require to collect body parts of said creatures to learn more about them.

What’s great about them?

You have to kill all those mobs for other quests anyway (see above), and it’s nice to get not one but at least two pings every now and then as well as extra XP at the end. Some of those pings come in the form of tradable items that need to be consumed for the quest, so even if you have already finished yours you can still benefit from looting duplicates by passing them to your alts or selling them.

The rewards other than XP are what make these quests stand out though. Every class has some kind of spell or ability that you can only use against creatures whose L&L quest you have completed. It’s not insanely powerful, but it’s still nice to have another damaging ability at your disposal.

You also get a wall mounted trophy and an actually readable book containing a short story about that creature type for your house.

EQ2_LL
Yes, I’ve studied that brain very thoroughly, thanks for asking.

When a quest manages to make mindlessly killing mobs much more rewarding and fun it’s doing something right in my book.

Language quests

The EQII Wiki lists 43 languages, only two or three of which player characters can speak from the start. Some can be bought, but most have to be learned by doing a quest.

What’s great about them?

The basic ones again require simple drops coming from the corresponding mob types, so they give you yet another reason to go on a killing spree.

More elaborate languages, like the Dragon language, have equally sophisticated quests. The main step of this one asks you to “find 26 translated runes of Elder Dragon”. Doesn’t sound too hard until you realize that those runes are spread out all over the game world and you have no exact idea where they might be hidden. If anyone has found all these without using coordinates from a walkthrough: hats off to you! Even with outside help it’s really cool though because it makes you revisit all these zones and kind of see them with different eyes while you examine every nook and cranny.

Learning the languages serves the purpose to actually be able to understand and talk to those people and creatures. If you don’t know the language yet you will see only gibberish in chat, and consequentially can’t properly interact with them to get or progress quests. This makes the world feel more real to me and gives a sense of achievement the more my characters learn.

EQ2_Language
Ha, you say that now!

Heritage quests

These aren’t exactly applicable for every MMO because they send you on a quest to rediscover ‘relics of old’, namely famous items from the game’s predecessor Everquest. Still, even without the nostalgia factor (which I don’t have either because I’ve never played EQ) these are very cool quests.

What’s great about them?

In a word, they’re epic. When done at the appropriate level they’re much longer and harder than your average quest and always tell an interesting story. Some are sad, some are hilarious, some are plain silly. Whatever they are, I never skip the quest text because I’d do myself a disservice.

Granted, the items they reward aren’t always worth the effort, at least not for their stats. Often you’ll find that you can’t even use it because it’s not for your class. After all the legendary Shiny Brass Halberd, for example, won’t magically turn into a wand just because you’re a spellcaster. This doesn’t bother me though because these too can be used as a housing decoration, and I often sit in my library, drink mead from the Stein of Moggok and read a book about lore and legends while admiring the sight of my Glowing Black Stone and Greater Lightstone upon my shelf.

EQ2_Heritage
Well, not really, but you get the idea.

2 Replies to “EQII quest types if wish every MMO had”

  1. I love the L&L quests and the language ones too. It also used to be that to learn the player race languages you had to find a book hiden somewhere and read it. I preferred that. A good few years back they changed it so you can just buy them but as far as I know, all the original books are still there if you want to go and learn a language the hard way.

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