It’s Blaugust Reborn, and we now have Developer Appreciation Week. So today I want to say Thank You to some groups of people and one very special individual.
First I want to thank Grinding Gear Games for their outstanding work on Path of Exile. Not only did they develop the in my opinion best ARPG and true successor to Diablo II, they have continued to enhance it relentlessly without ever slowing down.
That this extraordinary game is still free to play without any kind of content-limitations is nothing short of amazing. All the more because it’s cash shop doesn’t sell a single item that comes even remotely close to P2W territory. It’s expensive, sure, but I imagine that’s literally the price you have to pay if you want to fund an ambitious game like this just by selling cosmetics and stash tabs.
Next I’d like to say thank you to CCP Games for EVE Online, and generally for being the crazy mavericks they are. While it’s true that none of their projects since EVE has turned out to be a big success – and I’m still a bit grumpy about World of Darkness personally – I still admire that they’re always trying to push the envelope and break new grounds.
EVE itself is a very unique game that I love despite its flaws, and I’m glad that CCP never gave in to the temptation of attracting more players by creating safe zones or something. Lots of changes made the game more accessible and even outright easier over the years (remember the time before warp-to-zero?), but compared to most MMOs it’s still relatively hardcore. That has always been their vision for the game, and thankfully they stick to it.
Lastly I want to thank Emily “Domino” Taylor. She was Everquest II’s main dev for all things tradeskills and housing between 2007 and 2017. That pretty much says it all.
Oh ok then, I’ll elaborate.
Domino’s work and dedication is the main reason why Everquest II has an astonishing wealth of crafting and gathering related quests. Seriously, look at that list. Those aren’t your standard ‘craft 5 of this, get XP’ quests other games have. Those exist too, like the repeatable rush orders I mentioned, but aren’t even worthy to be listed in that timeline. Most of the ‘real’ quests have expansive storylines that evolve as you complete your tasks.
When the Rise of Kunark expansion gave players their first Epic Weapon questline crafters got their Tradeskill Epic to match. It really is an epic quest, and so are the rewards.
EQII’s player housing is, to me, the best there is. I’m not even talking about the abodes themselves or the placement mechanics, though those are great too.
What makes it really shine is the unbelievably huge amount of available items. Eq2wikia lists 9,732 entries in the “House Item (Item Type)” category, and that number doesn’t surprise me at all.
Of course many can be crafted by carpenters (which is why that’s my main tradeskill class). But you also get lots and lots as quest rewards and mob drops. Lore and Legend quests, which let you learn about specific creature types (by killing them, naturally), each give you a trophy and an actually readable book. The reward item of all Heritage quests can be transformed into a housing item if you don’t want to wear it. Seasonal events shower you with housing stuff. The list goes on.
Without Domino EQII just wouldn’t be the game that it is today, so again: thank you!