Memorable vs always fun gameplay

The other day Tyler contemplated about what kind of games are worth playing, and which one’s are more or less a waste of precious time to him. It’s an interesting read. He concludes that, while it’s all fine and dandy as long as you’re having fun, the most important aspect to him is if the game creates good memories. My first reaction to it was ‘Exactly, mate!’.

He cites Heroes of the Storm as an example for games that are fun to play, yet don’t leave lasting memories or feelings, making the time spent playing them meaningless to him in the grand scheme of things.

When I look back at all the games I’ve played I too hold those most dear that left me with lasting memories of thrilling or hilarious adventures. I even have a couple of posts in draft stage that will share some of those.

ArcheAge Adventure1
Just a little teaser, stay tuned

It’s no surprise then that I always gravitated towards games that offer much freedom, because that makes memorable stuff to happen more likely. It’s the reason why I still keep coming back to EVE after almost 13 years, and why I am more interested in sandbox style games in general.

But: everything has two sides. Thinking about this made me realize that the games I have the fondest memories of were also the ones with the highest percentage of downtime. By downtime I mean either doing a lot of extremely boring stuff, or even waiting for something to happen and essentially doing nothing.

EVE, for example, can be like that to the extreme. First you grind pretty boring missions or combat sites for hours on end to earn enough funds for your PvP ships, then you participate in fleet ops that take three hours or longer and there’s not even a single hostile ship to shoot. It’s not always like this of course, and when it’s not it can be very awesome. Unfortunately the ratio of boringtime to awesometime has always been pretty bad for me, at least until we joined Holy Cookie.

EVE_POSrep
Slowly repairing a station’s shield with no enemy in sight

On the other hand you have those games with pretty fixed gameplay loops, like HotS in Tyler’s case or Path of Exile and Overwatch in mine, which do let you experience cool moments but don’t really leave lasting memories or feelings. If you hear me telling a ‘That one time at bandcamp…’-story chances are it will be about EVE, Ultima Online, Star Wars Galaxies, Black Desert or ArcheAge. Maybe Everquest II. PoE, Overwatch, Call of Duty, Destiny 2…probably not so much.

What the latter games don’t have, though, is the aforementioned downtime. At all. You log in…and play. And play. And play some more. Until you log out again. It might always be pretty much the same and therefore not give me those coveted memories I want to blog or tell my buddies about, but if the gameplay is fun to me, it’s fun all the time and not just a small percentage of the time with a lot of boring in between.

PathOfExile 2015-03-22 14-26-35-508
If this doesn’t look like fun I don’t know what does

Now, what to do with these insights? I guess I’ll just continue to play whatever I feel like at any given moment, until that one game finally comes along that has the potential for the most memorable experiences while omitting all kinds of boring gameplay and downtime.

One can dream, right?

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One Reply to “Memorable vs always fun gameplay”

  1. Holy hell – been trying to put my finger on why ESO just makes me want to play Skyrim again and that is it! ESO presents like a genuine living fantasy world, but it’s really just Disneyland – a good looking facade but mostly just a guided experience that always directs you back inside the boundary. Skyrim though especially with mods is much closer to going about as an adventurer in a fantasy world.

    Like

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